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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/zencore.h>
#if !defined(ZEN_WITH_COMPUTE_SERVICES)
# define ZEN_WITH_COMPUTE_SERVICES 1
#endif
#if ZEN_WITH_COMPUTE_SERVICES
# include <zencore/compactbinary.h>
# include <zencore/iohash.h>
# include <zencore/logging.h>
# include <zenhttp/httpserver.h>
# include <filesystem>
# include <unordered_map>
namespace zen {
class CasStore;
class CidStore;
class UpstreamApply;
class CloudCacheClient;
class AuthMgr;
struct UpstreamAuthConfig;
struct CloudCacheClientOptions;
/**
* Lambda style compute function service
*/
class HttpFunctionService : public HttpService
{
public:
HttpFunctionService(CasStore& Store,
CidStore& InCidStore,
const CloudCacheClientOptions& ComputeOptions,
const CloudCacheClientOptions& StorageOptions,
const UpstreamAuthConfig& ComputeAuthConfig,
const UpstreamAuthConfig& StorageAuthConfig,
AuthMgr& Mgr);
~HttpFunctionService();
virtual const char* BaseUri() const override;
virtual void HandleRequest(HttpServerRequest& Request) override;
private:
spdlog::logger& Log() { return m_Log; }
spdlog::logger& m_Log;
HttpRequestRouter m_Router;
CasStore& m_CasStore;
CidStore& m_CidStore;
std::unique_ptr<UpstreamApply> m_UpstreamApply;
struct WorkerDesc
{
CbObject Descriptor;
};
[[nodiscard]] HttpResponseCode ExecActionUpstream(const WorkerDesc& Worker, CbObject& Object);
[[nodiscard]] HttpResponseCode ExecActionUpstreamResult(const IoHash& WorkerId, CbObject& Object);
[[nodiscard]] HttpResponseCode ExecActionUpstream(const WorkerDesc& Worker, CbObject Action, CbObject& Object);
[[nodiscard]] HttpResponseCode ExecActionUpstreamResult(const IoHash& WorkerId, const IoHash& ActionId, CbPackage& Package);
RwLock m_WorkerLock;
std::unordered_map<IoHash, WorkerDesc> m_WorkerMap;
};
} // namespace zen
#endif // ZEN_WITH_COMPUTE_SERVICES
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