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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/compactbinary.h>
#include <zencore/iobuffer.h>
#include <zencore/iohash.h>
#include <zencore/thread.h>
#include <zencore/uid.h>
#include <zenstore/blockstore.h>
#include <zenstore/caslog.h>
#include <zenstore/gc.h>
ZEN_THIRD_PARTY_INCLUDES_START
#include <tsl/robin_map.h>
ZEN_THIRD_PARTY_INCLUDES_END
#include <atomic>
#include <compare>
#include <filesystem>
#include <unordered_map>
#define ZEN_USE_CACHE_TRACKER 0
namespace zen {
class PathBuilderBase;
class GcManager;
class ZenCacheTracker;
class ScrubContext;
/******************************************************************************
/$$$$$$$$ /$$$$$$ /$$
|_____ $$ /$$__ $$ | $$
/$$/ /$$$$$$ /$$$$$$$ | $$ \__/ /$$$$$$ /$$$$$$| $$$$$$$ /$$$$$$
/$$/ /$$__ $| $$__ $$ | $$ |____ $$/$$_____| $$__ $$/$$__ $$
/$$/ | $$$$$$$| $$ \ $$ | $$ /$$$$$$| $$ | $$ \ $| $$$$$$$$
/$$/ | $$_____| $$ | $$ | $$ $$/$$__ $| $$ | $$ | $| $$_____/
/$$$$$$$| $$$$$$| $$ | $$ | $$$$$$| $$$$$$| $$$$$$| $$ | $| $$$$$$$
|________/\_______|__/ |__/ \______/ \_______/\_______|__/ |__/\_______/
Cache store for UE5. Restricts keys to "{bucket}/{hash}" pairs where the hash
is 40 (hex) chars in size. Values may be opaque blobs or structured objects
which can in turn contain references to other objects (or blobs).
******************************************************************************/
namespace access_tracking {
struct KeyAccessTime
{
IoHash Key;
GcClock::Tick LastAccess{};
};
struct AccessTimes
{
std::unordered_map<std::string, std::vector<KeyAccessTime>> Buckets;
};
}; // namespace access_tracking
struct ZenCacheValue
{
IoBuffer Value;
CbObject IndexData;
};
//////////////////////////////////////////////////////////////////////////
#pragma pack(push)
#pragma pack(1)
struct DiskLocation
{
inline DiskLocation() = default;
inline DiskLocation(uint64_t ValueSize, uint8_t Flags) : Flags(Flags | kStandaloneFile) { Location.StandaloneSize = ValueSize; }
inline DiskLocation(const BlockStoreLocation& Location, uint64_t PayloadAlignment, uint8_t Flags) : Flags(Flags & ~kStandaloneFile)
{
this->Location.BlockLocation = BlockStoreDiskLocation(Location, PayloadAlignment);
}
inline BlockStoreLocation GetBlockLocation(uint64_t PayloadAlignment) const
{
ZEN_ASSERT(!(Flags & kStandaloneFile));
return Location.BlockLocation.Get(PayloadAlignment);
}
inline uint64_t Size() const { return (Flags & kStandaloneFile) ? Location.StandaloneSize : Location.BlockLocation.GetSize(); }
inline uint8_t IsFlagSet(uint64_t Flag) const { return Flags & Flag; }
inline uint8_t GetFlags() const { return Flags; }
inline ZenContentType GetContentType() const
{
ZenContentType ContentType = ZenContentType::kBinary;
if (IsFlagSet(kStructured))
{
ContentType = ZenContentType::kCbObject;
}
if (IsFlagSet(kCompressed))
{
ContentType = ZenContentType::kCompressedBinary;
}
return ContentType;
}
union
{
BlockStoreDiskLocation BlockLocation; // 10 bytes
uint64_t StandaloneSize = 0; // 8 bytes
} Location;
static const uint8_t kStandaloneFile = 0x80u; // Stored as a separate file
static const uint8_t kStructured = 0x40u; // Serialized as compact binary
static const uint8_t kTombStone = 0x20u; // Represents a deleted key/value
static const uint8_t kCompressed = 0x10u; // Stored in compressed buffer format
uint8_t Flags = 0;
uint8_t Reserved = 0;
};
struct DiskIndexEntry
{
IoHash Key; // 20 bytes
DiskLocation Location; // 12 bytes
};
#pragma pack(pop)
static_assert(sizeof(DiskIndexEntry) == 32);
/** In-memory cache storage
Intended for small values which are frequently accessed
This should have a better memory management policy to maintain reasonable
footprint.
*/
class ZenCacheMemoryLayer
{
public:
ZenCacheMemoryLayer();
~ZenCacheMemoryLayer();
bool Get(std::string_view Bucket, const IoHash& HashKey, ZenCacheValue& OutValue);
void Put(std::string_view Bucket, const IoHash& HashKey, const ZenCacheValue& Value);
void Drop();
bool DropBucket(std::string_view Bucket);
void Scrub(ScrubContext& Ctx);
void GatherAccessTimes(zen::access_tracking::AccessTimes& AccessTimes);
void Reset();
uint64_t TotalSize() const;
struct Configuration
{
uint64_t TargetFootprintBytes = 16 * 1024 * 1024;
uint64_t ScavengeThreshold = 4 * 1024 * 1024;
};
const Configuration& GetConfiguration() const { return m_Configuration; }
void SetConfiguration(const Configuration& NewConfig) { m_Configuration = NewConfig; }
private:
struct CacheBucket
{
struct BucketValue
{
IoBuffer Payload;
std::atomic_int64_t LastAccess;
BucketValue() : Payload(), LastAccess() {}
BucketValue(IoBuffer Value, const int64_t Timestamp) : Payload(Value), LastAccess(Timestamp) {}
BucketValue(const BucketValue& V) : Payload(V.Payload), LastAccess(V.LastAccess.load(std::memory_order_relaxed)) {}
BucketValue(BucketValue&& V) : Payload(std::move(V.Payload)), LastAccess(V.LastAccess.load(std::memory_order_relaxed)) {}
BucketValue& operator=(const BucketValue& V) { return *this = BucketValue(V); }
BucketValue& operator=(BucketValue&& V)
{
Payload = std::move(V.Payload);
LastAccess.store(V.LastAccess.load(), std::memory_order_relaxed);
return *this;
}
};
RwLock m_BucketLock;
tsl::robin_map<IoHash, BucketValue> m_CacheMap;
std::atomic_uint64_t m_TotalSize{};
bool Get(const IoHash& HashKey, ZenCacheValue& OutValue);
void Put(const IoHash& HashKey, const ZenCacheValue& Value);
void Drop();
void Scrub(ScrubContext& Ctx);
void GatherAccessTimes(std::vector<zen::access_tracking::KeyAccessTime>& AccessTimes);
inline uint64_t TotalSize() const { return m_TotalSize; }
};
mutable RwLock m_Lock;
std::unordered_map<std::string, std::unique_ptr<CacheBucket>> m_Buckets;
std::vector<std::unique_ptr<CacheBucket>> m_DroppedBuckets;
Configuration m_Configuration;
ZenCacheMemoryLayer(const ZenCacheMemoryLayer&) = delete;
ZenCacheMemoryLayer& operator=(const ZenCacheMemoryLayer&) = delete;
};
class ZenCacheDiskLayer
{
public:
explicit ZenCacheDiskLayer(const std::filesystem::path& RootDir);
~ZenCacheDiskLayer();
bool Get(std::string_view Bucket, const IoHash& HashKey, ZenCacheValue& OutValue);
void Put(std::string_view Bucket, const IoHash& HashKey, const ZenCacheValue& Value);
bool Drop();
bool DropBucket(std::string_view Bucket);
void Flush();
void Scrub(ScrubContext& Ctx);
void GatherReferences(GcContext& GcCtx);
void CollectGarbage(GcContext& GcCtx);
void UpdateAccessTimes(const zen::access_tracking::AccessTimes& AccessTimes);
void DiscoverBuckets();
uint64_t TotalSize() const;
private:
/** A cache bucket manages a single directory containing
metadata and data for that bucket
*/
struct CacheBucket
{
CacheBucket(std::string BucketName);
~CacheBucket();
bool OpenOrCreate(std::filesystem::path BucketDir, bool AllowCreate = true);
bool Get(const IoHash& HashKey, ZenCacheValue& OutValue);
void Put(const IoHash& HashKey, const ZenCacheValue& Value);
bool Drop();
void Flush();
void Scrub(ScrubContext& Ctx);
void GatherReferences(GcContext& GcCtx);
void CollectGarbage(GcContext& GcCtx);
void UpdateAccessTimes(const std::vector<zen::access_tracking::KeyAccessTime>& AccessTimes);
inline uint64_t TotalSize() const { return m_TotalSize.load(std::memory_order::relaxed); }
private:
const uint64_t MaxBlockSize = 1ull << 30;
uint64_t m_PayloadAlignment = 1ull << 4;
std::string m_BucketName;
std::filesystem::path m_BucketDir;
std::filesystem::path m_BlocksBasePath;
BlockStore m_BlockStore;
Oid m_BucketId;
uint64_t m_LargeObjectThreshold = 128 * 1024;
// These files are used to manage storage of small objects for this bucket
TCasLogFile<DiskIndexEntry> m_SlogFile;
struct IndexEntry
{
DiskLocation Location;
std::atomic_int64_t LastAccess;
IndexEntry() : Location(), LastAccess() {}
IndexEntry(const DiskLocation& Loc, const int64_t Timestamp) : Location(Loc), LastAccess(Timestamp) {}
IndexEntry(const IndexEntry& E) : Location(E.Location), LastAccess(E.LastAccess.load(std::memory_order_relaxed)) {}
IndexEntry(IndexEntry&& E) noexcept : Location(std::move(E.Location)), LastAccess(E.LastAccess.load(std::memory_order_relaxed))
{
}
IndexEntry& operator=(const IndexEntry& E) { return *this = IndexEntry(E); }
IndexEntry& operator=(IndexEntry&& E) noexcept
{
Location = std::move(E.Location);
LastAccess.store(E.LastAccess.load(), std::memory_order_relaxed);
return *this;
}
};
using IndexMap = tsl::robin_map<IoHash, IndexEntry, IoHash::Hasher>;
RwLock m_IndexLock;
IndexMap m_Index;
std::atomic_uint64_t m_TotalSize{};
void BuildPath(PathBuilderBase& Path, const IoHash& HashKey);
void PutStandaloneCacheValue(const IoHash& HashKey, const ZenCacheValue& Value);
bool GetStandaloneCacheValue(const DiskLocation& Loc, const IoHash& HashKey, ZenCacheValue& OutValue);
void PutInlineCacheValue(const IoHash& HashKey, const ZenCacheValue& Value);
bool GetInlineCacheValue(const DiskLocation& Loc, ZenCacheValue& OutValue);
void MakeIndexSnapshot();
uint64_t ReadIndexFile();
uint64_t ReadLog(uint64_t LogPosition);
void OpenLog(const std::filesystem::path& BucketDir, const bool IsNew);
void SaveManifest();
// These locks are here to avoid contention on file creation, therefore it's sufficient
// that we take the same lock for the same hash
//
// These locks are small and should really be spaced out so they don't share cache lines,
// but we don't currently access them at particularly high frequency so it should not be
// an issue in practice
RwLock m_ShardedLocks[256];
inline RwLock& LockForHash(const IoHash& Hash) { return m_ShardedLocks[Hash.Hash[19]]; }
};
std::filesystem::path m_RootDir;
mutable RwLock m_Lock;
std::unordered_map<std::string, std::unique_ptr<CacheBucket>> m_Buckets; // TODO: make this case insensitive
std::vector<std::unique_ptr<CacheBucket>> m_DroppedBuckets;
ZenCacheDiskLayer(const ZenCacheDiskLayer&) = delete;
ZenCacheDiskLayer& operator=(const ZenCacheDiskLayer&) = delete;
};
class ZenCacheNamespace final : public RefCounted, public GcStorage, public GcContributor
{
public:
ZenCacheNamespace(GcManager& Gc, const std::filesystem::path& RootDir);
~ZenCacheNamespace();
bool Get(std::string_view Bucket, const IoHash& HashKey, ZenCacheValue& OutValue);
void Put(std::string_view Bucket, const IoHash& HashKey, const ZenCacheValue& Value);
bool Drop();
bool DropBucket(std::string_view Bucket);
void Flush();
void Scrub(ScrubContext& Ctx);
uint64_t DiskLayerThreshold() const { return m_DiskLayerSizeThreshold; }
virtual void GatherReferences(GcContext& GcCtx) override;
virtual void CollectGarbage(GcContext& GcCtx) override;
virtual GcStorageSize StorageSize() const override;
private:
std::filesystem::path m_RootDir;
ZenCacheMemoryLayer m_MemLayer;
ZenCacheDiskLayer m_DiskLayer;
uint64_t m_DiskLayerSizeThreshold = 1 * 1024;
uint64_t m_LastScrubTime = 0;
#if ZEN_USE_CACHE_TRACKER
std::unique_ptr<ZenCacheTracker> m_AccessTracker;
#endif
ZenCacheNamespace(const ZenCacheNamespace&) = delete;
ZenCacheNamespace& operator=(const ZenCacheNamespace&) = delete;
};
class ZenCacheStore final : public GcStorage, public GcContributor
{
public:
static constexpr std::string_view DefaultNamespace =
"!default!"; // This is intentionally not a valid namespace name and will only be used for mapping when no namespace is given
static constexpr std::string_view NamespaceDiskPrefix = "ns_";
struct Configuration
{
std::filesystem::path BasePath;
bool AllowAutomaticCreationOfNamespaces = true;
};
ZenCacheStore(GcManager& Gc, const Configuration& Configuration);
~ZenCacheStore();
bool Get(std::string_view Namespace, std::string_view Bucket, const IoHash& HashKey, ZenCacheValue& OutValue);
void Put(std::string_view Namespace, std::string_view Bucket, const IoHash& HashKey, const ZenCacheValue& Value);
bool DropBucket(std::string_view Namespace, std::string_view Bucket);
bool DropNamespace(std::string_view Namespace);
void Flush();
void Scrub(ScrubContext& Ctx);
virtual void GatherReferences(GcContext& GcCtx) override;
virtual void CollectGarbage(GcContext& GcCtx) override;
virtual GcStorageSize StorageSize() const override;
private:
ZenCacheNamespace* GetNamespace(std::string_view Namespace);
void IterateNamespaces(const std::function<void(std::string_view Namespace, ZenCacheNamespace& Store)>& Callback) const;
typedef std::unordered_map<std::string, std::unique_ptr<ZenCacheNamespace>> NamespaceMap;
mutable RwLock m_NamespacesLock;
NamespaceMap m_Namespaces;
std::vector<std::unique_ptr<ZenCacheNamespace>> m_DroppedNamespaces;
GcManager& m_Gc;
Configuration m_Configuration;
};
void z$_forcelink();
} // namespace zen
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