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// Copyright Epic Games, Inc. All Rights Reserved.
#include <zencore/string.h>
#include <vector>
namespace zen {
class OidcClient
{
public:
struct Options
{
std::string_view BaseUrl;
std::string_view ClientId;
};
OidcClient(const Options& Options);
~OidcClient() = default;
OidcClient(const OidcClient&) = delete;
OidcClient& operator=(const OidcClient&) = delete;
struct Result
{
std::string Reason;
bool Ok = false;
};
using InitResult = Result;
InitResult Initialize();
struct RefreshTokenResult
{
std::string TokenType;
std::string AccessToken;
std::string RefreshToken;
std::string IdentityToken;
std::string Scope;
std::string Reason;
int64_t ExpiresInSeconds{};
bool Ok = false;
};
RefreshTokenResult RefreshToken(std::string_view RefreshToken);
private:
using StringArray = std::vector<std::string>;
struct OpenIdConfiguration
{
std::string Issuer;
std::string AuthorizationEndpoint;
std::string TokenEndpoint;
std::string UserInfoEndpoint;
std::string RegistrationEndpoint;
std::string EndSessionEndpoint;
std::string DeviceAuthorizationEndpoint;
std::string JwksUri;
StringArray SupportedResponseTypes;
StringArray SupportedResponseModes;
StringArray SupportedGrantTypes;
StringArray SupportedScopes;
StringArray SupportedTokenEndpointAuthMethods;
StringArray SupportedClaims;
};
std::string m_BaseUrl;
std::string m_ClientId;
OpenIdConfiguration m_Config;
};
} // namespace zen
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