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// Copyright Epic Games, Inc. All Rights Reserved.
#include <zencore/crypto.h>
#include <zencore/iobuffer.h>
#include <zencore/string.h>
#include <chrono>
#include <filesystem>
#include <memory>
namespace zen {
struct AuthConfig
{
std::filesystem::path RootDirectory;
std::chrono::seconds UpdateInterval{30};
AesKey256Bit EncryptionKey;
AesIV128Bit EncryptionIV;
};
class AuthMgr
{
public:
virtual ~AuthMgr() = default;
struct AddOpenIdProviderParams
{
std::string_view Name;
std::string_view Url;
std::string_view ClientId;
};
virtual void AddOpenIdProvider(const AddOpenIdProviderParams& Params) = 0;
struct AddOpenIdTokenParams
{
std::string_view ProviderName;
std::string_view RefreshToken;
};
virtual bool AddOpenIdToken(const AddOpenIdTokenParams& Params) = 0;
struct OpenIdAccessToken
{
std::string AccessToken;
std::chrono::system_clock::time_point ExpireTime{};
};
virtual OpenIdAccessToken GetOpenIdAccessToken(std::string_view ProviderName) = 0;
static std::unique_ptr<AuthMgr> Create(const AuthConfig& Config);
};
} // namespace zen
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