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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <memory>
#include <zencore/compactbinary.h>
#include <zencore/refcount.h>
namespace zen {
/**
* Client for communication with local project service
*
* This is WIP and not yet functional!
*/
class LocalProjectClient : public RefCounted
{
public:
LocalProjectClient(int BasePort = 0);
~LocalProjectClient();
CbObject MessageTransaction(CbObject Request);
private:
struct ClientImpl;
std::unique_ptr<ClientImpl> m_Impl;
};
} // namespace zen
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