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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/zencore.h>
#include <zencore/blockingqueue.h>
#include <zencore/refcount.h>
#include <exception>
#include <functional>
#include <system_error>
#include <thread>
#include <vector>
namespace zen {
struct IWork : public RefCounted
{
virtual void Execute() = 0;
inline std::exception_ptr GetException() { return m_Exception; }
private:
std::exception_ptr m_Exception;
friend class WorkerThreadPool;
};
class WorkerThreadPool
{
public:
WorkerThreadPool(int InThreadCount);
~WorkerThreadPool();
void ScheduleWork(Ref<IWork> Work);
void ScheduleWork(std::function<void()>&& Work);
void WorkerThreadFunction();
private:
std::vector<std::thread> m_WorkerThreads;
BlockingQueue<Ref<IWork>> m_WorkQueue;
};
} // namespace zen
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