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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/zencore.h>
#if ZEN_PLATFORM_WINDOWS
# include <zencore/windows.h>
# include <system_error>
namespace zen {
//////////////////////////////////////////////////////////////////////////
//
// Thread pool. Implemented in terms of Windows thread pool right now, will
// need a cross-platform implementation eventually
//
class WinIoThreadPool
{
public:
WinIoThreadPool(int InThreadCount);
~WinIoThreadPool();
void CreateIocp(HANDLE IoHandle, PTP_WIN32_IO_CALLBACK Callback, void* Context, std::error_code& ErrorCode);
inline PTP_IO Iocp() const { return m_ThreadPoolIo; }
private:
PTP_POOL m_ThreadPool = nullptr;
PTP_CLEANUP_GROUP m_CleanupGroup = nullptr;
PTP_IO m_ThreadPoolIo = nullptr;
TP_CALLBACK_ENVIRON m_CallbackEnvironment;
};
} // namespace zen
#endif
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