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// Copyright Epic Games, Inc. All Rights Reserved.
#include "httpnull.h"
#include <zencore/logging.h>
#if ZEN_PLATFORM_WINDOWS
# include <conio.h>
#endif
namespace zen {
HttpNullServer::HttpNullServer()
{
}
HttpNullServer::~HttpNullServer()
{
}
void
HttpNullServer::RegisterService(HttpService& Service)
{
ZEN_UNUSED(Service);
}
int
HttpNullServer::Initialize(int BasePort)
{
return BasePort;
}
void
HttpNullServer::Run(bool IsInteractiveSession)
{
const bool TestMode = !IsInteractiveSession;
int WaitTimeout = -1;
if (!TestMode)
{
WaitTimeout = 1000;
}
#if ZEN_PLATFORM_WINDOWS
if (TestMode == false)
{
zen::logging::ConsoleLog().info("Zen Server running (null HTTP). Press ESC or Q to quit");
}
do
{
if (!TestMode && _kbhit() != 0)
{
char c = (char)_getch();
if (c == 27 || c == 'Q' || c == 'q')
{
RequestApplicationExit(0);
}
}
m_ShutdownEvent.Wait(WaitTimeout);
} while (!IsApplicationExitRequested());
#else
if (TestMode == false)
{
zen::logging::ConsoleLog().info("Zen Server running (null HTTP). Ctrl-C to quit");
}
do
{
m_ShutdownEvent.Wait(WaitTimeout);
} while (!IsApplicationExitRequested());
#endif
}
void
HttpNullServer::RequestExit()
{
m_ShutdownEvent.Set();
}
} // namespace zen
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