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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zencore/refcount.h>
namespace zen {
class HttpServer;
struct AsioHttpServerOptions
{
uint32_t ThreadCount{16};
uint32_t ReceiveBufferSize{256};
uint32_t SendBufferSize{256};
};
Ref<HttpServer> CreateAsioHttpServer(const AsioHttpServerOptions& Options);
} // namespace zen
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