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// Copyright Epic Games, Inc. All Rights Reserved.
#include <zencore/zencore.h>
#include <zencore/windows.h>
#include <zencore/blake3.h>
#include <zencore/compactbinary.h>
#include <zencore/compactbinarybuilder.h>
#include <zencore/compactbinarypackage.h>
#include <zencore/compositebuffer.h>
#include <zencore/iobuffer.h>
#include <zencore/memory.h>
#include <zencore/refcount.h>
#include <zencore/sha1.h>
#include <zencore/snapshot_manifest.h>
#include <zencore/stats.h>
#include <zencore/stream.h>
#include <zencore/string.h>
#include <zencore/thread.h>
#include <zencore/timer.h>
#include <zencore/trace.h>
#include <zencore/uid.h>
bool
IsPointerToStack(const void* ptr)
{
ULONG_PTR low, high;
GetCurrentThreadStackLimits(&low, &high);
const uintptr_t intPtr = reinterpret_cast<uintptr_t>(ptr);
return (intPtr - low) < (high - low);
}
static int s_ApplicationExitCode = 0;
static bool s_ApplicationExitRequested;
bool
IsApplicationExitRequested()
{
return s_ApplicationExitRequested;
}
void
RequestApplicationExit(int ExitCode)
{
s_ApplicationExitCode = ExitCode;
s_ApplicationExitRequested = true;
}
void
zencore_forcelinktests()
{
zen::blake3_forcelink();
zen::compositebuffer_forcelink();
zen::iobuffer_forcelink();
zen::memory_forcelink();
zen::refcount_forcelink();
zen::sha1_forcelink();
zen::snapshotmanifest_forcelink();
zen::stats_forcelink();
zen::stream_forcelink();
zen::string_forcelink();
zen::thread_forcelink();
zen::timer_forcelink();
zen::trace_forcelink();
zen::uid_forcelink();
zen::uson_forcelink();
zen::usonbuilder_forcelink();
zen::usonpackage_forcelink();
}
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