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// Copyright Epic Games, Inc. All Rights Reserved.
/* clang-format off */
#if ZEN_WITH_TRACE
#include <zencore/zencore.h>
#define TRACE_IMPLEMENT 1
#include <zencore/trace.h>
void
TraceInit(const char* HostOrPath, TraceType Type)
{
bool EnableEvents = true;
switch (Type)
{
case TraceType::Network:
trace::SendTo(HostOrPath);
break;
case TraceType::File:
trace::WriteTo(HostOrPath);
break;
case TraceType::None:
EnableEvents = false;
break;
}
trace::FInitializeDesc Desc = {
.bUseImportantCache = false,
};
trace::Initialize(Desc);
if (EnableEvents)
{
trace::ToggleChannel("cpu", true);
}
}
#endif // ZEN_WITH_TRACE
/* clang-format on */
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