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// Copyright Epic Games, Inc. All Rights Reserved.
#include "zencore/testutils.h"
#include <zencore/session.h>
#include "zencore/string.h"
#include <atomic>
namespace zen {
static std::atomic<int> Sequence{0};
std::filesystem::path
CreateTemporaryDirectory()
{
std::error_code Ec;
std::filesystem::path DirPath = std::filesystem::temp_directory_path() / GetSessionIdString() / IntNum(++Sequence).c_str();
std::filesystem::remove_all(DirPath, Ec);
std::filesystem::create_directories(DirPath);
return DirPath;
}
ScopedTemporaryDirectory::ScopedTemporaryDirectory() : m_RootPath(CreateTemporaryDirectory())
{
}
ScopedTemporaryDirectory::ScopedTemporaryDirectory(std::filesystem::path Directory) : m_RootPath(Directory)
{
std::error_code Ec;
std::filesystem::remove_all(Directory, Ec);
std::filesystem::create_directories(Directory);
}
ScopedTemporaryDirectory::~ScopedTemporaryDirectory()
{
std::error_code Ec;
std::filesystem::remove_all(m_RootPath, Ec);
}
} // namespace zen
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