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// Copyright Epic Games, Inc. All Rights Reserved.
#include "deploy.h"
#include <zencore/logging.h>
#include <zencore/string.h>
namespace zen {
DeployCommand::DeployCommand()
{
m_Options.add_options()("h,help", "Print help");
m_Options.add_options()("no-clone", "Do not perform block clone", cxxopts::value(m_NoClone)->default_value("false"));
m_Options.add_options()("clean",
"Make clean deploy (i.e remove anything in target first)",
cxxopts::value(m_IsClean)->default_value("false"));
m_Options.add_option("", "s", "source", "Deploy source", cxxopts::value(m_CopySource), "<build store>");
m_Options.add_option("", "t", "target", "Deploy target", cxxopts::value(m_CopyTarget), "<directory>");
m_Options.add_option("", "", "positional", "Positional arguments", cxxopts::value(m_Positional), "");
}
DeployCommand::~DeployCommand() = default;
int
DeployCommand::Run(const ZenCliOptions& GlobalOptions, int argc, char** argv)
{
ZEN_UNUSED(GlobalOptions);
m_Options.parse_positional({"source", "target", "positional"});
auto result = m_Options.parse(argc, argv);
if (result.count("help"))
{
std::cout << m_Options.help({"", "Group"}) << std::endl;
return 0;
}
// Validate arguments
if (m_CopySource.empty())
throw std::runtime_error("No source specified");
if (m_CopyTarget.empty())
throw std::runtime_error("No target specified");
std::filesystem::path ToPath;
ToPath = m_CopyTarget;
const bool IsTargetDir = std::filesystem::is_directory(ToPath);
bool IsTargetNew = !std::filesystem::exists(ToPath);
if (!IsTargetNew && !IsTargetDir)
{
throw std::runtime_error("Invalid target specification (needs to be a directory)");
}
zen::ExtendableStringBuilder<128> Path8;
zen::WideToUtf8(ToPath.c_str(), Path8);
if (IsTargetNew == false && m_IsClean)
{
ZEN_INFO("Clean deploy -- deleting directory {}", Path8.c_str());
std::filesystem::remove_all(ToPath);
IsTargetNew = true; // Create fresh new directory
}
if (IsTargetNew)
{
ZEN_INFO("Creating directory {}", Path8.c_str());
std::filesystem::create_directories(ToPath);
}
ZEN_INFO("Starting deploy operation...");
// TODO: implement!
return 0;
}
}
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