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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zencore/windows.h>

class WindowsService
{
public:
	WindowsService();
	~WindowsService();

	virtual int Run() = 0;

	int ServiceMain();

	static void Install();
	static void Delete();

	int SvcMain();
	static void __stdcall SvcCtrlHandler(unsigned long);
};

VOID ReportSvcStatus(DWORD dwCurrentState, DWORD dwWin32ExitCode, DWORD dwWaitHint);