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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "zenserver.h"
#include <zenhttp/auth/authmgr.h>
#include <zenhttp/auth/authservice.h>
#include <zenhttp/httpapiservice.h>
#include <zenhttp/httptest.h>
#include <zenstore/cache/structuredcachestore.h>
#include <zenstore/gc.h>
#include <zenstore/projectstore.h>
#include "admin/admin.h"
#include "buildstore/httpbuildstore.h"
#include "cache/httpstructuredcache.h"
#include "diag/diagsvcs.h"
#include "frontend/frontend.h"
#include "objectstore/objectstore.h"
#include "projectstore/httpprojectstore.h"
#include "stats/statsreporter.h"
#include "upstream/upstream.h"
#include "vfs/vfsservice.h"
#include "workspaces/httpworkspaces.h"
#if ZEN_WITH_COMPUTE_SERVICES
# include <zencompute/httpfunctionservice.h>
#endif
namespace zen {
class ZenStorageServer : public ZenServerBase
{
ZenStorageServer& operator=(ZenStorageServer&&) = delete;
ZenStorageServer(ZenStorageServer&&) = delete;
public:
ZenStorageServer();
~ZenStorageServer();
int Initialize(const ZenStorageServerConfig& ServerOptions, ZenServerState::ZenServerEntry* ServerEntry);
void Run();
void Cleanup();
private:
void InitializeState(const ZenStorageServerConfig& ServerOptions);
void InitializeStructuredCache(const ZenStorageServerConfig& ServerOptions);
void Flush();
std::string m_StartupScrubOptions;
CbObject m_RootManifest;
asio::steady_timer m_StateMarkerTimer{m_IoContext};
void EnqueueStateMarkerTimer();
void CheckStateMarker();
std::unique_ptr<AuthMgr> m_AuthMgr;
std::unique_ptr<HttpAuthService> m_AuthService;
void InitializeAuthentication(const ZenStorageServerConfig& ServerOptions);
void InitializeServices(const ZenStorageServerConfig& ServerOptions);
void RegisterServices();
HttpStatsService m_StatsService;
std::unique_ptr<JobQueue> m_JobQueue;
GcManager m_GcManager;
GcScheduler m_GcScheduler{m_GcManager};
std::unique_ptr<CidStore> m_CidStore;
Ref<ZenCacheStore> m_CacheStore;
std::unique_ptr<OpenProcessCache> m_OpenProcessCache;
HttpTestService m_TestService;
std::unique_ptr<CidStore> m_BuildCidStore;
std::unique_ptr<BuildStore> m_BuildStore;
#if ZEN_WITH_TESTS
HttpTestingService m_TestingService;
#endif
RefPtr<ProjectStore> m_ProjectStore;
std::unique_ptr<VfsServiceImpl> m_VfsServiceImpl;
std::unique_ptr<HttpProjectService> m_HttpProjectService;
std::unique_ptr<Workspaces> m_Workspaces;
std::unique_ptr<HttpWorkspacesService> m_HttpWorkspacesService;
std::unique_ptr<UpstreamCache> m_UpstreamCache;
std::unique_ptr<HttpUpstreamService> m_UpstreamService;
std::unique_ptr<HttpStructuredCacheService> m_StructuredCacheService;
std::unique_ptr<HttpFrontendService> m_FrontendService;
std::unique_ptr<HttpObjectStoreService> m_ObjStoreService;
std::unique_ptr<HttpBuildStoreService> m_BuildStoreService;
std::unique_ptr<VfsService> m_VfsService;
std::unique_ptr<HttpAdminService> m_AdminService;
std::unique_ptr<HttpApiService> m_ApiService;
#if ZEN_WITH_COMPUTE_SERVICES
std::unique_ptr<compute::HttpFunctionService> m_HttpFunctionService;
#endif
};
struct ZenStorageServerConfigurator;
class ZenStorageServerMain : public ZenServerMain
{
public:
ZenStorageServerMain(ZenStorageServerConfig& ServerOptions);
~ZenStorageServerMain();
virtual void DoRun(ZenServerState::ZenServerEntry* Entry) override;
virtual void InitializeLogging() override;
ZenStorageServerMain(const ZenStorageServerMain&) = delete;
ZenStorageServerMain& operator=(const ZenStorageServerMain&) = delete;
typedef ZenStorageServerConfig Config;
typedef ZenStorageServerConfigurator Configurator;
private:
ZenStorageServerConfig& m_ServerOptions;
};
} // namespace zen
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