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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zencore/compactbinary.h>
#include <zencore/logbase.h>
#include <zencore/thread.h>
#include <zencore/uid.h>

ZEN_THIRD_PARTY_INCLUDES_START
#include <tsl/robin_map.h>
ZEN_THIRD_PARTY_INCLUDES_END

#include <optional>
#include <string>
#include <vector>

namespace zen {

class SessionLogStore;
class SessionLog;

/** Session tracker
 *
 * Acts as a log and session info concentrator when dealing with multiple
 * servers and external processes acting as a group.
 */

class SessionsService
{
public:
	struct SessionInfo
	{
		Oid			Id;
		std::string AppName;
		Oid			JobId;
		CbObject	Metadata;
		DateTime	CreatedAt;
		DateTime	UpdatedAt;
	};

	class Session : public TRefCounted<Session>
	{
	public:
		Session(const SessionInfo& Info);
		~Session();

		Session(Session&&) = delete;
		Session& operator=(Session&&) = delete;

		const SessionInfo& Info() const { return m_Info; }
		void			   UpdateMetadata(CbObjectView Metadata)
		{
			// Should this be additive rather than replacing the whole thing? We'll see.
			m_Info.Metadata	 = CbObject::Clone(Metadata);
			m_Info.UpdatedAt = DateTime::Now();
		}

	private:
		SessionInfo		m_Info;
		Ref<SessionLog> m_Log;
	};

	SessionsService();
	~SessionsService();

	bool					  RegisterSession(const Oid& SessionId, std::string AppName, const Oid& JobId, CbObjectView Metadata);
	bool					  UpdateSession(const Oid& SessionId, CbObjectView Metadata);
	Ref<Session>			  GetSession(const Oid& SessionId) const;
	std::vector<Ref<Session>> GetSessions() const;
	bool					  RemoveSession(const Oid& SessionId);
	uint64_t				  GetSessionCount() const;

private:
	LoggerRef& Log() { return m_Log; }

	LoggerRef									   m_Log;
	mutable RwLock								   m_Lock;
	tsl::robin_map<Oid, Ref<Session>, Oid::Hasher> m_Sessions;
	std::unique_ptr<SessionLogStore>			   m_SessionLogs;
};

}  // namespace zen