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// Copyright Epic Games, Inc. All Rights Reserved.
#include "hubinstancestate.h"
#include <zencore/assertfmt.h>
namespace zen {
std::string_view
ToString(HubInstanceState State)
{
switch (State)
{
case HubInstanceState::Unprovisioned:
return "unprovisioned";
case HubInstanceState::Provisioning:
return "provisioning";
case HubInstanceState::Provisioned:
return "provisioned";
case HubInstanceState::Hibernating:
return "hibernating";
case HubInstanceState::Hibernated:
return "hibernated";
case HubInstanceState::Waking:
return "waking";
case HubInstanceState::Deprovisioning:
return "deprovisioning";
case HubInstanceState::Crashed:
return "crashed";
case HubInstanceState::Recovering:
return "recovering";
}
ZEN_ASSERT(false);
return "unknown";
}
} // namespace zen
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