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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zenhttp/httpserver.h>
#include <zenhttp/httpstatus.h>
namespace zen {
class HttpStatsService;
class Hub;
/** ZenServer Hub Service
*
* Manages a set of storage servers on the behalf of external clients. For
* use in UEFN content worker style scenarios.
*
*/
class HttpHubService : public HttpService, public IHttpStatusProvider, public IHttpStatsProvider
{
public:
HttpHubService(Hub& Hub, HttpStatsService& StatsService, HttpStatusService& StatusService);
~HttpHubService();
HttpHubService(const HttpHubService&) = delete;
HttpHubService& operator=(const HttpHubService&) = delete;
virtual const char* BaseUri() const override;
virtual void HandleRequest(HttpServerRequest& Request) override;
virtual void HandleStatusRequest(HttpServerRequest& Request) override;
virtual void HandleStatsRequest(HttpServerRequest& Request) override;
virtual uint64_t GetActivityCounter() override;
void SetNotificationEndpoint(std::string_view UpstreamNotificationEndpoint, std::string_view InstanceId);
private:
Hub& m_Hub;
HttpRequestRouter m_Router;
metrics::OperationTiming m_HttpRequests;
HttpStatsService& m_StatsService;
HttpStatusService& m_StatusService;
void HandleModuleGet(HttpServerRequest& Request, std::string_view ModuleId);
void HandleModuleDelete(HttpServerRequest& Request, std::string_view ModuleId);
};
} // namespace zen
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