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// Copyright Epic Games, Inc. All Rights Reserved.

#include "computeservice.h"

#if ZEN_WITH_COMPUTE_SERVICES

#	include <zencore/compactbinarybuilder.h>
#	include <zencore/filesystem.h>
#	include <zencore/fmtutils.h>
#	include <zencore/logging.h>
#	include <zencore/system.h>
#	include <zenutil/zenserverprocess.h>

ZEN_THIRD_PARTY_INCLUDES_START
#	include <EASTL/fixed_vector.h>
#	include <asio.hpp>
ZEN_THIRD_PARTY_INCLUDES_END

#	include <unordered_map>

namespace zen {

//////////////////////////////////////////////////////////////////////////

struct ResourceMetrics
{
	uint64_t DiskUsageBytes	  = 0;
	uint64_t MemoryUsageBytes = 0;
};

//////////////////////////////////////////////////////////////////////////

struct HttpComputeService::Impl
{
	Impl(const Impl&) = delete;
	Impl& operator=(const Impl&) = delete;

	Impl();
	~Impl();

	void Initialize(std::filesystem::path BaseDir) { ZEN_UNUSED(BaseDir); }

	void Cleanup() {}

private:
};

HttpComputeService::Impl::Impl()
{
}

HttpComputeService::Impl::~Impl()
{
}

///////////////////////////////////////////////////////////////////////////

HttpComputeService::HttpComputeService(std::filesystem::path BaseDir) : m_Impl(std::make_unique<Impl>())
{
	using namespace std::literals;

	m_Impl->Initialize(BaseDir);

	m_Router.RegisterRoute(
		"status",
		[this](HttpRouterRequest& Req) {
			CbObjectWriter Obj;
			Obj.BeginArray("modules");
			Obj.EndArray();
			Req.ServerRequest().WriteResponse(HttpResponseCode::OK, Obj.Save());
		},
		HttpVerb::kGet);

	m_Router.RegisterRoute(
		"stats",
		[this](HttpRouterRequest& Req) {
			CbObjectWriter Obj;
			Req.ServerRequest().WriteResponse(HttpResponseCode::OK, Obj.Save());
		},
		HttpVerb::kGet);
}

HttpComputeService::~HttpComputeService()
{
}

const char*
HttpComputeService::BaseUri() const
{
	return "/compute/";
}

void
HttpComputeService::HandleRequest(zen::HttpServerRequest& Request)
{
	m_Router.HandleRequest(Request);
}

}  // namespace zen
#endif	// ZEN_WITH_COMPUTE_SERVICES