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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "zenserver.h"

#if ZEN_WITH_COMPUTE_SERVICES

#	include <zenstore/gc.h>

namespace cxxopts {
class Options;
}
namespace zen::LuaConfig {
struct Options;
}

namespace zen::compute {
class HttpFunctionService;
}

namespace zen {

class CidStore;
class HttpApiService;
class HttpComputeService;

struct ZenComputeServerConfig : public ZenServerConfig
{
	std::string UpstreamNotificationEndpoint;
	std::string InstanceId;	 // For use in notifications
};

struct ZenComputeServerConfigurator : public ZenServerConfiguratorBase
{
	ZenComputeServerConfigurator(ZenComputeServerConfig& ServerOptions)
	: ZenServerConfiguratorBase(ServerOptions)
	, m_ServerOptions(ServerOptions)
	{
	}

	~ZenComputeServerConfigurator() = default;

private:
	virtual void AddCliOptions(cxxopts::Options& Options) override;
	virtual void AddConfigOptions(LuaConfig::Options& Options) override;
	virtual void ApplyOptions(cxxopts::Options& Options) override;
	virtual void OnConfigFileParsed(LuaConfig::Options& LuaOptions) override;
	virtual void ValidateOptions() override;

	ZenComputeServerConfig& m_ServerOptions;
};

class ZenComputeServerMain : public ZenServerMain
{
public:
	ZenComputeServerMain(ZenComputeServerConfig& ServerOptions);
	virtual void DoRun(ZenServerState::ZenServerEntry* Entry) override;

	ZenComputeServerMain(const ZenComputeServerMain&) = delete;
	ZenComputeServerMain& operator=(const ZenComputeServerMain&) = delete;

	typedef ZenComputeServerConfig		 Config;
	typedef ZenComputeServerConfigurator Configurator;

private:
	ZenComputeServerConfig& m_ServerOptions;
};

/**
 * The compute server handles DDC build function execution requests
 * only. It's intended to be used on a pure compute resource and does
 * not handle any storage tasks. The actual scheduling happens upstream
 * in a storage server instance.
 */

class ZenComputeServer : public ZenServerBase
{
	ZenComputeServer& operator=(ZenComputeServer&&) = delete;
	ZenComputeServer(ZenComputeServer&&)			= delete;

public:
	ZenComputeServer();
	~ZenComputeServer();

	int	 Initialize(const ZenComputeServerConfig& ServerConfig, ZenServerState::ZenServerEntry* ServerEntry);
	void Run();
	void Cleanup();

private:
	HttpStatsService								   m_StatsService;
	GcManager										   m_GcManager;
	GcScheduler										   m_GcScheduler{m_GcManager};
	std::unique_ptr<CidStore>						   m_CidStore;
	std::unique_ptr<HttpComputeService>				   m_ComputeService;
	std::unique_ptr<HttpApiService>					   m_ApiService;
	std::unique_ptr<zen::compute::HttpFunctionService> m_FunctionService;

	void InitializeState(const ZenComputeServerConfig& ServerConfig);
	void InitializeServices(const ZenComputeServerConfig& ServerConfig);
	void RegisterServices(const ZenComputeServerConfig& ServerConfig);
};

}  // namespace zen

#endif	// ZEN_WITH_COMPUTE_SERVICES