aboutsummaryrefslogtreecommitdiff
path: root/src/zenserver/cache/cachedisklayer.h
blob: 80c643afad48ca0b57d59853fd59bd1a78331426 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "cacheshared.h"

#include <zencore/stats.h>
#include <zenstore/blockstore.h>
#include <zenstore/caslog.h>

ZEN_THIRD_PARTY_INCLUDES_START
#include <tsl/robin_map.h>
ZEN_THIRD_PARTY_INCLUDES_END

#include <filesystem>

namespace zen {

class IoBuffer;

#pragma pack(push)
#pragma pack(1)

struct DiskLocation
{
	inline DiskLocation() = default;

	inline DiskLocation(uint64_t ValueSize, uint8_t Flags) : Flags(Flags | kStandaloneFile) { Location.StandaloneSize = ValueSize; }

	inline DiskLocation(const BlockStoreLocation& Location, uint64_t PayloadAlignment, uint8_t Flags) : Flags(Flags & ~kStandaloneFile)
	{
		this->Location.BlockLocation = BlockStoreDiskLocation(Location, PayloadAlignment);
	}

	inline BlockStoreLocation GetBlockLocation(uint64_t PayloadAlignment) const
	{
		ZEN_ASSERT(!(Flags & kStandaloneFile));
		return Location.BlockLocation.Get(PayloadAlignment);
	}

	inline uint64_t		  Size() const { return (Flags & kStandaloneFile) ? Location.StandaloneSize : Location.BlockLocation.GetSize(); }
	inline uint8_t		  IsFlagSet(uint64_t Flag) const { return Flags & Flag; }
	inline uint8_t		  GetFlags() const { return Flags; }
	inline ZenContentType GetContentType() const
	{
		ZenContentType ContentType = ZenContentType::kBinary;

		if (IsFlagSet(kStructured))
		{
			ContentType = ZenContentType::kCbObject;
		}

		if (IsFlagSet(kCompressed))
		{
			ContentType = ZenContentType::kCompressedBinary;
		}

		return ContentType;
	}

	union
	{
		BlockStoreDiskLocation BlockLocation;		// 10 bytes
		uint64_t			   StandaloneSize = 0;	// 8 bytes
	} Location;

	static const uint8_t kStandaloneFile = 0x80u;  // Stored as a separate file
	static const uint8_t kStructured	 = 0x40u;  // Serialized as compact binary
	static const uint8_t kTombStone		 = 0x20u;  // Represents a deleted key/value
	static const uint8_t kCompressed	 = 0x10u;  // Stored in compressed buffer format

	uint8_t Flags	 = 0;
	uint8_t Reserved = 0;
};

struct DiskIndexEntry
{
	IoHash		 Key;		// 20 bytes
	DiskLocation Location;	// 12 bytes
};

#pragma pack(pop)

static_assert(sizeof(DiskIndexEntry) == 32);

//////////////////////////////////////////////////////////////////////////

class ZenCacheDiskLayer
{
public:
	struct Configuration
	{
		std::filesystem::path RootDir;
	};

	struct BucketInfo
	{
		uint64_t EntryCount = 0;
		uint64_t TotalSize	= 0;
	};

	struct Info
	{
		Configuration			 Config;
		std::vector<std::string> BucketNames;
		uint64_t				 EntryCount = 0;
		uint64_t				 TotalSize	= 0;
	};

	struct BucketStats
	{
		uint64_t					  TotalSize;
		uint64_t					  HitCount;
		uint64_t					  MissCount;
		uint64_t					  WriteCount;
		metrics::RequestStatsSnapshot PutOps;
		metrics::RequestStatsSnapshot GetOps;
	};

	struct NamedBucketStats
	{
		std::string BucketName;
		BucketStats Stats;
	};

	struct DiskStats
	{
		std::vector<NamedBucketStats> BucketStats;
	};

	explicit ZenCacheDiskLayer(const std::filesystem::path& RootDir);
	~ZenCacheDiskLayer();

	bool Get(std::string_view Bucket, const IoHash& HashKey, ZenCacheValue& OutValue);
	void Put(std::string_view Bucket, const IoHash& HashKey, const ZenCacheValue& Value);
	bool Drop();
	bool DropBucket(std::string_view Bucket);
	void Flush();
	void ScrubStorage(ScrubContext& Ctx);
	void GatherReferences(GcContext& GcCtx);
	void CollectGarbage(GcContext& GcCtx);
	void UpdateAccessTimes(const zen::access_tracking::AccessTimes& AccessTimes);

	void	  DiscoverBuckets();
	uint64_t  TotalSize() const;
	DiskStats Stats() const;

	Info					  GetInfo() const;
	std::optional<BucketInfo> GetBucketInfo(std::string_view Bucket) const;
	void					  EnumerateBucketContents(std::string_view																		  Bucket,
													  std::function<void(const IoHash& Key, const CacheValueDetails::ValueDetails& Details)>& Fn) const;

	CacheValueDetails::NamespaceDetails GetValueDetails(const std::string_view BucketFilter, const std::string_view ValueFilter) const;

private:
	/** A cache bucket manages a single directory containing
		metadata and data for that bucket
	  */
	struct CacheBucket
	{
		CacheBucket(std::string BucketName);
		~CacheBucket();

		bool OpenOrCreate(std::filesystem::path BucketDir, bool AllowCreate = true);
		bool Get(const IoHash& HashKey, ZenCacheValue& OutValue);
		void Put(const IoHash& HashKey, const ZenCacheValue& Value);
		bool Drop();
		void Flush();
		void ScrubStorage(ScrubContext& Ctx);
		void GatherReferences(GcContext& GcCtx);
		void CollectGarbage(GcContext& GcCtx);
		void UpdateAccessTimes(const std::vector<zen::access_tracking::KeyAccessTime>& AccessTimes);

		inline uint64_t TotalSize() const { return m_TotalStandaloneSize.load(std::memory_order::relaxed) + m_BlockStore.TotalSize(); }
		uint64_t		EntryCount() const;
		BucketStats		Stats();

		CacheValueDetails::BucketDetails GetValueDetails(const std::string_view ValueFilter) const;
		void EnumerateBucketContents(std::function<void(const IoHash& Key, const CacheValueDetails::ValueDetails& Details)>& Fn) const;

	private:
		const uint64_t MaxBlockSize		  = 1ull << 30;
		uint64_t	   m_PayloadAlignment = 1ull << 4;

		std::string			  m_BucketName;
		std::filesystem::path m_BucketDir;
		std::filesystem::path m_BlocksBasePath;
		BlockStore			  m_BlockStore;
		Oid					  m_BucketId;
		uint64_t			  m_LargeObjectThreshold = 128 * 1024;

		// These files are used to manage storage of small objects for this bucket

		TCasLogFile<DiskIndexEntry> m_SlogFile;
		uint64_t					m_LogFlushPosition = 0;

#pragma pack(push)
#pragma pack(1)
		struct BucketPayload
		{
			DiskLocation Location;	// 12
			uint64_t	 RawSize;	// 8
			IoHash		 RawHash;	// 20
		};
#pragma pack(pop)
		static_assert(sizeof(BucketPayload) == 40u);
		static_assert(sizeof(AccessTime) == 4u);

		using IndexMap = tsl::robin_map<IoHash, size_t, IoHash::Hasher>;

		std::atomic<uint64_t> m_HitCount;
		std::atomic<uint64_t> m_MissCount;
		std::atomic<uint64_t> m_WriteCount;
		metrics::RequestStats m_PutOps;
		metrics::RequestStats m_GetOps;

		mutable RwLock			   m_IndexLock;
		std::vector<AccessTime>	   m_AccessTimes;
		std::vector<BucketPayload> m_Payloads;
		IndexMap				   m_Index;

		std::atomic_uint64_t m_TotalStandaloneSize{};

		void							BuildPath(PathBuilderBase& Path, const IoHash& HashKey) const;
		void							PutStandaloneCacheValue(const IoHash& HashKey, const ZenCacheValue& Value);
		IoBuffer						GetStandaloneCacheValue(const DiskLocation& Loc, const IoHash& HashKey) const;
		void							PutInlineCacheValue(const IoHash& HashKey, const ZenCacheValue& Value);
		IoBuffer						GetInlineCacheValue(const DiskLocation& Loc) const;
		void							MakeIndexSnapshot();
		uint64_t						ReadIndexFile(const std::filesystem::path& IndexPath, uint32_t& OutVersion);
		uint64_t						ReadLog(const std::filesystem::path& LogPath, uint64_t LogPosition);
		void							OpenLog(const bool IsNew);
		void							SaveManifest();
		CacheValueDetails::ValueDetails GetValueDetails(const IoHash& Key, size_t Index) const;
		// These locks are here to avoid contention on file creation, therefore it's sufficient
		// that we take the same lock for the same hash
		//
		// These locks are small and should really be spaced out so they don't share cache lines,
		// but we don't currently access them at particularly high frequency so it should not be
		// an issue in practice

		mutable RwLock m_ShardedLocks[256];
		inline RwLock& LockForHash(const IoHash& Hash) const { return m_ShardedLocks[Hash.Hash[19]]; }
	};

	std::filesystem::path										  m_RootDir;
	mutable RwLock												  m_Lock;
	std::unordered_map<std::string, std::unique_ptr<CacheBucket>> m_Buckets;  // TODO: make this case insensitive
	std::vector<std::unique_ptr<CacheBucket>>					  m_DroppedBuckets;

	ZenCacheDiskLayer(const ZenCacheDiskLayer&) = delete;
	ZenCacheDiskLayer& operator=(const ZenCacheDiskLayer&) = delete;
};

}  // namespace zen