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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zencore/compactbinary.h>
#include <zenhttp/httpserver.h>

namespace zen {

class GcScheduler;
class JobQueue;
class ZenCacheStore;

class HttpAdminService : public zen::HttpService
{
public:
	struct LogPaths
	{
		std::filesystem::path AbsLogPath;
		std::filesystem::path HttpLogPath;
		std::filesystem::path CacheLogPath;
	};
	HttpAdminService(GcScheduler& Scheduler, JobQueue& BackgroundJobQueue, ZenCacheStore& CacheStore, const LogPaths& LogPaths);
	~HttpAdminService();

	virtual const char* BaseUri() const override;
	virtual void		HandleRequest(zen::HttpServerRequest& Request) override;

private:
	HttpRequestRouter m_Router;
	GcScheduler&	  m_GcScheduler;
	JobQueue&		  m_BackgroundJobQueue;
	ZenCacheStore&	  m_CacheStore;
	LogPaths		  m_LogPaths;
};

}  // namespace zen