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// Copyright Epic Games, Inc. All Rights Reserved.

#include <zennomad/nomadconfig.h>

namespace zen::nomad {

bool
NomadConfig::Validate() const
{
	if (ServerUrl.empty())
	{
		return false;
	}

	if (BinDistribution == BinaryDistribution::PreDeployed && BinaryPath.empty())
	{
		return false;
	}

	if (BinDistribution == BinaryDistribution::Artifact && ArtifactSource.empty())
	{
		return false;
	}

	if (TaskDriver == Driver::Docker && DockerImage.empty())
	{
		return false;
	}

	return true;
}

const char*
ToString(Driver D)
{
	switch (D)
	{
		case Driver::RawExec:
			return "raw_exec";
		case Driver::Docker:
			return "docker";
	}
	return "raw_exec";
}

const char*
ToString(BinaryDistribution Dist)
{
	switch (Dist)
	{
		case BinaryDistribution::PreDeployed:
			return "predeployed";
		case BinaryDistribution::Artifact:
			return "artifact";
	}
	return "predeployed";
}

bool
FromString(Driver& OutDriver, std::string_view Str)
{
	if (Str == "raw_exec")
	{
		OutDriver = Driver::RawExec;
		return true;
	}
	if (Str == "docker")
	{
		OutDriver = Driver::Docker;
		return true;
	}
	return false;
}

bool
FromString(BinaryDistribution& OutDist, std::string_view Str)
{
	if (Str == "predeployed")
	{
		OutDist = BinaryDistribution::PreDeployed;
		return true;
	}
	if (Str == "artifact")
	{
		OutDist = BinaryDistribution::Artifact;
		return true;
	}
	return false;
}

}  // namespace zen::nomad