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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zenhttp/httpplugin.h>
#if ZEN_WITH_PLUGINS
namespace zen {
/** Transport plugin which supports dynamic loading of external transport
* provider modules
*/
class DllTransportPlugin : public TransportPlugin
{
public:
virtual bool LoadDll(std::string_view Name) = 0;
virtual void ConfigureDll(std::string_view Name, const char* OptionTag, const char* OptionValue) = 0;
};
DllTransportPlugin* CreateDllTransportPlugin();
} // namespace zen
#endif
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