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// Copyright Epic Games, Inc. All Rights Reserved.
#include "httptracer.h"
#include <zencore/fmtutils.h>
#include <zencore/logging.h>
#include <zencore/session.h>
namespace zen {
void
HttpServerTracer::Initialize(std::filesystem::path DataDir)
{
m_DataDir = DataDir;
m_PayloadDir = DataDir / "debug" / GetSessionIdString();
ZEN_INFO("any debug payloads will be written to '{}'", m_PayloadDir);
}
void
HttpServerTracer::WriteDebugPayload(std::string_view Filename, const std::span<const IoBuffer> Payload)
{
uint64_t PayloadSize = 0;
std::vector<const IoBuffer*> Buffers;
for (auto& Io : Payload)
{
Buffers.push_back(&Io);
PayloadSize += Io.GetSize();
}
if (PayloadSize)
{
WriteFile(m_PayloadDir / Filename, Buffers.data(), Buffers.size());
}
}
} // namespace zen
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