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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "localrunner.h"
#if ZEN_WITH_COMPUTE_SERVICES && ZEN_PLATFORM_LINUX
# include <string>
namespace zen::compute {
/** Wine-based process runner for executing Windows worker executables on Linux.
Subclasses LocalProcessRunner, reusing sandbox management, worker manifesting,
input/output handling, and monitor thread infrastructure. Overrides only the
platform-specific methods: process spawning, sweep, and cancellation.
*/
class WineProcessRunner : public LocalProcessRunner
{
public:
WineProcessRunner(ChunkResolver& Resolver,
const std::filesystem::path& BaseDir,
DeferredDirectoryDeleter& Deleter,
WorkerThreadPool& WorkerPool);
[[nodiscard]] SubmitResult SubmitAction(Ref<RunnerAction> Action) override;
void SweepRunningActions() override;
void CancelRunningActions() override;
private:
std::string m_WinePath = "wine";
};
} // namespace zen::compute
#endif
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