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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include <zencompute/functionservice.h>
#include <zencompute/zencompute.h>
#include <zencore/basicfile.h>
#include <zencore/compactbinarybuilder.h>
#include <zenstore/cidstore.h>
#include <zenstore/gc.h>
#include <zenstore/zenstore.h>

#include <filesystem>
#include <functional>
#include <unordered_map>

namespace zen {
class CbObject;
class CbPackage;
struct IoHash;
}  // namespace zen

#if ZEN_WITH_COMPUTE_SERVICES

namespace zen::compute {

//////////////////////////////////////////////////////////////////////////

class RecordingReaderBase
{
	RecordingReaderBase(const RecordingReaderBase&) = delete;
	RecordingReaderBase& operator=(const RecordingReaderBase&) = delete;

public:
	RecordingReaderBase()										= default;
	virtual ~RecordingReaderBase()								= 0;
	virtual std::unordered_map<IoHash, CbPackage> ReadWorkers() = 0;
	virtual void   IterateActions(std::function<void(CbObject ActionObject, const IoHash& ActionId)>&& Callback, int TargetParallelism) = 0;
	virtual size_t GetActionCount() const																								= 0;
};

//////////////////////////////////////////////////////////////////////////

/**
 * Reader for recordings done via the zencompute recording system, which
 * have a shared chunk store and a log of actions with pointers into the
 * chunk store for their data.
 */
class RecordingReader : public RecordingReaderBase, public ChunkResolver
{
public:
	explicit RecordingReader(const std::filesystem::path& RecordingPath);
	~RecordingReader();

	virtual std::unordered_map<zen::IoHash, zen::CbPackage> ReadWorkers() override;

	virtual void   IterateActions(std::function<void(CbObject ActionObject, const IoHash& ActionId)>&& Callback,
								  int																   TargetParallelism) override;
	virtual size_t GetActionCount() const override;

private:
	std::filesystem::path m_RecordingLogDir;
	BasicFile			  m_WorkerDataFile;
	BasicFile			  m_ActionDataFile;
	GcManager			  m_Gc;
	CidStore			  m_CidStore{m_Gc};

	// ChunkResolver interface
	virtual IoBuffer FindChunkByCid(const IoHash& DecompressedId) override;

	struct ActionEntry
	{
		IoHash	 ActionId;
		uint64_t Offset;
		uint64_t Size;
	};

	std::vector<ActionEntry> m_Actions;

	void ScanActions();
};

//////////////////////////////////////////////////////////////////////////

struct LocalResolver : public ChunkResolver
{
	LocalResolver(const LocalResolver&) = delete;
	LocalResolver& operator=(const LocalResolver&) = delete;

	LocalResolver()	 = default;
	~LocalResolver() = default;

	virtual IoBuffer FindChunkByCid(const IoHash& DecompressedId) override;
	void			 Add(const IoHash& Cid, IoBuffer Data);

private:
	RwLock								 MapLock;
	std::unordered_map<IoHash, IoBuffer> Attachments;
};

/**
 * This is a reader for UE/DDB recordings, which have a different layout on
 * disk (no shared chunk store)
 */
class UeRecordingReader : public RecordingReaderBase, public ChunkResolver
{
public:
	explicit UeRecordingReader(const std::filesystem::path& RecordingPath);
	~UeRecordingReader();

	virtual std::unordered_map<zen::IoHash, zen::CbPackage> ReadWorkers() override;
	virtual void	 IterateActions(std::function<void(CbObject ActionObject, const IoHash& ActionId)>&& Callback,
									int																	 TargetParallelism) override;
	virtual size_t	 GetActionCount() const override;
	virtual IoBuffer FindChunkByCid(const IoHash& DecompressedId) override;

private:
	std::filesystem::path			   m_RecordingDir;
	LocalResolver					   m_LocalResolver;
	std::vector<std::filesystem::path> m_WorkDirs;

	CbPackage ReadAction(std::filesystem::path WorkDir);
};

}  // namespace zen::compute

#endif	// ZEN_WITH_COMPUTE_SERVICES