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// Copyright Epic Games, Inc. All Rights Reserved.
#include <zencompute/zencompute.h>
#include <zencore/filesystem.h>
#include <zencore/logging.h>
#include <zencore/zencore.h>
#if ZEN_PLATFORM_LINUX || ZEN_PLATFORM_MAC
# include <sys/time.h>
# include <sys/resource.h>
# include <zencore/except.h>
#endif
#if ZEN_WITH_TESTS
# define ZEN_TEST_WITH_RUNNER 1
# include <zencore/testing.h>
#endif
int
main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[])
{
#if ZEN_WITH_TESTS
zen::zencompute_forcelinktests();
zen::logging::InitializeLogging();
zen::MaximizeOpenFileCount();
return ZEN_RUN_TESTS(argc, argv);
#else
return 0;
#endif
}
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