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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "../zen.h"

namespace zen {

class VfsCommand : public StorageCommand
{
public:
	static constexpr char Name[]		= "vfs";
	static constexpr char Description[] = "Manage virtual file system";

	VfsCommand();
	~VfsCommand();

	virtual void			  Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
	virtual cxxopts::Options& Options() override { return m_Options; }

private:
	cxxopts::Options m_Options{Name, Description};

	std::string m_Verb;
	std::string m_HostName;
	std::string m_MountPath;
};

}  // namespace zen