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* oidctoken tool package (#810)Stefan Boberg2026-03-051-1/+1
| | | | | * added OidcToken binary to the build process. The binary is mirrored from p4 and is placed next to the output of the build process. It is also placed in the release zip archives. * also fixed issue with Linux symbol stripping which was introduced in toolchain changes yesterday
* native xmake toolchain definition for UE-clang (#805)Stefan Boberg2026-03-042-0/+63
This change is meant to provide a smoother experience when working on Linux. After this change, the toolchain setup process is now simply ```bash $ scripts/ue_build_linux/get_ue_toolchain.sh ``` and then at config time the toolchain is automatically detected if you downloaded it to the default location or have the `UE_TOOLCHAIN_DIR` environment variable set ```bash xmake config --mode=debug ``` Compared to the old script-based approach this configures the toolchain more precisely, avoiding leakage into unrelated build processes such as when a package manager decides to build something like Ninja locally etc.