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* make sure the correct `UE_WITH_TRACE` conditional is used to enable/disable support code as appropriate
* fixed some accidental `int32`, `int64` et al usage, due to typedefs leaking through from trace header
with this fix, it is now possible to build with `--zentrace=no` again
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* clean up trace command line options
explicitly shut down worker pools
* some additional startup trace scopes
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With this change, LLM tags are assigned using the name,parent tuple rather than just by name only. This allows tag hierarchies like `cache/store` and `project/store` which would previously get collapsed into the first pair seen when registering the `store` tag.
This PR also adds some more LLM tag annotations to more accurately associate memory allocations with subsystems
In addition, this PR also tweaks the frequency of timer marker events to increase the resolution in Insights and avoid some cases of Insights deciding that marker events are too far apart since we don't allocate as frequently as UE tends to.
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* added FLLMTag which can be used to register memory tags outside of core
* changed `UE_MEMSCOPE` -> `ZEN_MEMSCOPE` for consistency
* instrumented some subsystems with dynamic tags
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This change introduces support for tracing of memory allocation activity. The code is ported from UE5, and Unreal Insights can be used to analyze the output. This is currently only fully supported on Windows, but will be extended to Mac/Linux in the near future.
To activate full memory tracking, pass `--trace=memory` on the commandline alongside `--tracehost=<ip>` or `-tracefile=<path>`. For more control over how much detail is traced you can instead pass some combination of `callstack`, `memtag`, `memalloc` instead. In practice, `--trace=memory` is an alias for `--trace=callstack,memtag,memalloc`). For convenience we also support `--trace=memory_light` which omits call stacks.
This change also introduces multiple memory allocators, which may be selected via command-line option `--malloc=<allocator>`:
* `mimalloc` - mimalloc (default, same as before)
* `rpmalloc` - rpmalloc is another high performance allocator for multithreaded applications which may be a better option than mimalloc (to be evaluated). Due to toolchain limitations this is currently only supported on Windows.
* `stomp` - an allocator intended to be used during development/debugging to help track down memory issues such as use-after-free or out-of-bounds access. Currently only supported on Windows.
* `ansi` - fallback to default system allocator
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