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* Various fixes to address issues flagged by gcc / non-UE toolchain build (#621)Stefan Boberg2025-11-011-0/+1
| | | | | | | | | | | | | | | | | | | | * gcc: avoid using memset on nontrivial struct * redundant `return std::move` * fixed various compilation issues flagged by gcc * fix issue in xmake.lua detecting whether we are building with the UE toolchain or not * add GCC ignore -Wundef (comment is inaccurate) * remove redundant std::move * don't catch exceptions by value * unreferenced variables * initialize "by the book" instead of memset * remove unused exception reference * add #include <cstring> to fix gcc build * explicitly poulate KeyValueMap by traversing input spans fixes gcc compilation * remove unreferenced variable * eliminate redundant `std::move` which gcc complains about * fix gcc compilation by including <cstring> * tag unreferenced variable to fix gcc compilation * fixes for various cases of naming members the same as their type
* Insights-compatible memory tracking (#214)Stefan Boberg2024-11-251-0/+189
This change introduces support for tracing of memory allocation activity. The code is ported from UE5, and Unreal Insights can be used to analyze the output. This is currently only fully supported on Windows, but will be extended to Mac/Linux in the near future. To activate full memory tracking, pass `--trace=memory` on the commandline alongside `--tracehost=<ip>` or `-tracefile=<path>`. For more control over how much detail is traced you can instead pass some combination of `callstack`, `memtag`, `memalloc` instead. In practice, `--trace=memory` is an alias for `--trace=callstack,memtag,memalloc`). For convenience we also support `--trace=memory_light` which omits call stacks. This change also introduces multiple memory allocators, which may be selected via command-line option `--malloc=<allocator>`: * `mimalloc` - mimalloc (default, same as before) * `rpmalloc` - rpmalloc is another high performance allocator for multithreaded applications which may be a better option than mimalloc (to be evaluated). Due to toolchain limitations this is currently only supported on Windows. * `stomp` - an allocator intended to be used during development/debugging to help track down memory issues such as use-after-free or out-of-bounds access. Currently only supported on Windows. * `ansi` - fallback to default system allocator