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* Replaced crypto transform abstraction with a concrete API.Per Larsson2022-02-072-167/+186
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* Missing override suffix compile fixMartin Ridgers2022-02-041-1/+1
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* Disabled unused lambda-capture/local-variable warnings to lessen maintenance ↵Martin Ridgers2022-02-041-0/+2
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* Close connection if HTTP header parsing failedMartin Ridgers2022-02-041-5/+4
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* Fixed bug adding endpoint with no URL.Per Larsson2022-02-041-0/+1
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* Enable crypto on Linux.Ubuntu2022-02-031-2/+0
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* Enable encryption on all platforms.Per Larsson2022-02-033-20/+12
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* Minor cleanup of free functions.Per Larsson2022-02-038-68/+75
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* Merge branch 'main' into authPer Larsson2022-02-032-1/+18
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| * Fixed signed/unsigned comparison compile errorMartin Ridgers2022-02-031-1/+1
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| * Merge pull request #48 from EpicGames/non-elevated-asiozousar2022-02-021-0/+17
| |\ | | | | | | Adjust buffer sizes and use SIO_LOOPBACK_FAST_PATH on Windows
| | * Add comment about loopback fast path as suggested in review.zousar2022-02-021-0/+4
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| | * Use SIO_LOOPBACK_FAST_PATH on Windows and increase buffer sizeszousar2022-02-011-0/+13
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| | * Merge branch 'main' into non-elevated-asiozousar2022-02-0121-736/+2425
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| | * \ Merge branch 'main' into non-elevated-asiozousar2022-01-276-113/+439
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| | * \ \ Merge branch 'main' into non-elevated-asiozousar2022-01-262-43/+83
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| | * | | | Handle HTTP port collisions when initializing serverzousar2022-01-2610-56/+103
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* | | | | | Added encryption key/IV option in LUA.Per Larsson2022-02-031-0/+6
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* | | | | | Added AES encryption key/IV cli options.Per Larsson2022-02-035-12/+54
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* | | | | | Encrypt serialized auth state.Per Larsson2022-02-033-8/+87
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* | | | | | Overwrite existing refresh token.Per Larsson2022-02-021-1/+1
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* | | | | | Merged main.Per Larsson2022-02-0237-740/+2228
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| * | | | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2022-02-022-6/+29
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| | * | | | | Update CODING.mdStefan Boberg2022-02-021-3/+13
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| | * | | | | Update README.mdStefan Boberg2022-02-021-1/+1
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| | * | | | | Update README.mdStefan Boberg2022-02-021-1/+1
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| | * | | | | Update README.mdStefan Boberg2022-02-021-1/+5
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| | * | | | | Update README.mdStefan Boberg2022-02-021-1/+9
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| | * | | | | Update README.mdStefan Boberg2022-02-021-2/+3
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| * | | | | | Added some diagnostics to http.sys server to make it clear when we are ↵Stefan Boberg2022-02-021-0/+4
| |/ / / / / | | | | | | | | | | | | | | | | | | listening to localhost only
| * | | | | Some minor cleanupStefan Boberg2022-02-022-37/+21
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| * | | | | Mash -> MeshTrackerStefan Boberg2022-02-023-13/+19
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| * | | | | Added --no-batch option to formatcode scriptStefan Boberg2022-02-021-4/+14
| | | | | | | | | | | | | | | | | | | | | | | | Intended as a workaround for cases when clang-format crashes, which often is "fixed" by only formatting a specific file
| * | | | | clang-formatStefan Boberg2022-02-0211-36/+37
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| * | | | | Revised TODOStefan Boberg2022-02-021-43/+14
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| * | | | CacheRecordPolicy: Fix inverted PolicyMask expression that caused parsing ↵Matt Peters2022-02-011-2/+2
| | | | | | | | | | | | | | | | | | | | ValuePolicies to fail.
| * | | | Cache policy support (#47)mattpetersepic2022-02-019-603/+1514
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add HandleRpc methods for the remaining ICacheStore requests from unreal: PutCacheValues/GetCacheValues. We now have batched versions for PutCacheRecords,GetCacheRecords,PutCacheValues,GetCacheValues,GetCacheChunks. Add support for CachePolicy flags to all of these batched methods. * Add Batched PutCacheValues/GetCacheValues. Rename old GetCacheValues to GetCacheChunks. * HandleRpcGetCacheRecords: Receive a CacheRecordPolicy with each key, and skipdata on attachments we already have. * Changes to CachePolicy copied from Release-5.0 depot. Change serialization to use the key BasePolicy instead of DefaultValuePolicy. * GetChunks: Read CacheRecords from remote if necessary to find ContentId. Implement QueryLocal, StoreLocal, and SkipData.
| * | | | Tweaked remote_build.py TTY outputMartin Ridgers2022-02-011-2/+2
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| * | | | Partial remote host validation for remote_build.pyMartin Ridgers2022-02-011-7/+20
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| * | | | Validate remote_build.py key file for required tailing EOLMartin Ridgers2022-02-011-7/+14
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| * | | | Disable remote_build.py's ANSI codes if the terminal doesn't support themMartin Ridgers2022-02-011-2/+15
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| * | | | Script for building a branch over SSHMartin Ridgers2022-02-011-0/+237
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| * | | | Merge branch 'main' of https://github.com/EpicGames/zenPer Larsson2022-01-311-1/+1
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| | * | | | Fixed "int-into-bool-context" error that has mysteriously appearedMartin Ridgers2022-01-311-1/+1
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| * | | | | Initial support for symmetric encryption/decryption using OpenSSL.Per Larsson2022-01-313-0/+287
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| * | | | Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2022-01-3022-388/+1007
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| | * \ \ \ Merge branch 'main' of https://github.com/EpicGames/zenStefan Boberg2022-01-2823-386/+1007
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| | * | | | | Structured cache PUTs now preserve content type for binary and compressed binaryStefan Boberg2022-01-281-2/+2
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| * | | | | | Added generate_projects.bat helperStefan Boberg2022-01-301-0/+1
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| * | | | | | TraceInit can now be initialized with "None" tracing modeStefan Boberg2022-01-304-2/+16
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