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* Merge pull request #84 from EpicGames/de/cleanup-lock-sharding-in-iobufferv1.0.0.8Dan Engelbrecht2022-04-292-4/+7
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| * mac compilation fixDan Engelbrecht2022-04-291-1/+1
| * use IsPow2 for mapping lock countDan Engelbrecht2022-04-291-1/+1
| * naming cleanupDan Engelbrecht2022-04-281-3/+6
* | Merge pull request #83 from EpicGames/de/minor-optimizationsv1.0.0.7Dan Engelbrecht2022-04-283-5/+14
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| * Reduce risk of reallocating backing std::vector in CbWriter::AddBinaryDan Engelbrecht2022-04-283-5/+14
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* Merge pull request #81 from EpicGames/de/use-bulk-fetch-from-upstream-on-getc...v1.0.0.6Dan Engelbrecht2022-04-282-50/+101
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| * Merge remote-tracking branch 'origin/main' into de/use-bulk-fetch-from-upstre...Dan Engelbrecht2022-04-272-18/+15
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| * | trigger clang formatDan Engelbrecht2022-04-271-1/+1
| * | Use GetCacheValues when checking upstream to reduce number of calls to upstreamDan Engelbrecht2022-04-261-47/+101
* | | Merge pull request #82 from EpicGames/buildfixv1.0.0.5Martin Ridgers2022-04-281-4/+4
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| * | | Added missing includes.Per Larsson2022-04-281-4/+4
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* | / Serialize compact binary from JSON.Per Larsson2022-04-273-1/+327
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* | Batch log removal of Cid and take proper lock when modifying m_CidMap (#80)v1.0.0.4Dan Engelbrecht2022-04-262-16/+16
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* Compute tweaks (#78)v1.0.0.3Joe Kirchoff2022-04-191-22/+8
* Merge pull request #76 from EpicGames/ci_updatesv1.0.0.2Alex Dunn2022-04-152-4/+128
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| * Making changes to the CI/CD pipeline and adding release automation for PR mer...Alex Dunn2022-04-152-4/+128
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* Horde execute storage config (#75)Joe Kirchoff2022-04-145-18/+96
* Compute updates (#74)Joe Kirchoff2022-04-148-1323/+1501
* clang formatJoe Kirchoff2022-04-142-5/+14
* Merge pull request #70 from EpicGames/on-prem-runner-testingAlex Dunn2022-04-132-1/+135
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| * skip websocket.basic test as it fails on linux ciDan Engelbrecht2022-04-121-1/+1
| * switch to clang 13Dan Engelbrecht2022-04-121-1/+1
| * make linux tests inlineDan Engelbrecht2022-04-121-63/+2
| * Be more strict with m_TotalSize atomic operationsDan Engelbrecht2022-04-121-2/+2
| * Running linux build testAlex Dunn2022-04-121-1/+1
| * Running linux build testAlex Dunn2022-04-121-1/+1
| * Running linux build testAlex Dunn2022-04-121-0/+138
| * do tests inline with buildDan Engelbrecht2022-04-121-56/+2
| * Fixing label on runnerAlex Dunn2022-04-121-1/+1
| * Testing some changes to test and runner labels.Alex Dunn2022-04-121-2/+1
| * Testing just windows self-hosted runner using on-prem test boxAlex Dunn2022-04-121-0/+112
* | Merge pull request #72 from EpicGames/de/set-ulimitDan Engelbrecht2022-04-125-13/+66
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| * | wait until work is completed, not just picked upDan Engelbrecht2022-04-121-12/+21
| * | safer check for added size i threaded testDan Engelbrecht2022-04-121-1/+3
| * | more cleanupDan Engelbrecht2022-04-124-11/+8
| * | cleanupDan Engelbrecht2022-04-124-68/+33
| * | set file limit on zenserver testDan Engelbrecht2022-04-122-2/+24
| * | log resource limit infoDan Engelbrecht2022-04-122-5/+11
| * | set open file limits after initialize of loggingDan Engelbrecht2022-04-122-25/+25
| * | set open file limit at startupDan Engelbrecht2022-04-122-0/+52
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* | reduce number of chunks in compactcas.threadedinsertDan Engelbrecht2022-04-121-1/+1
* | Merge pull request #71 from EpicGames/de/fix-compact-cas-threaded-testDan Engelbrecht2022-04-121-70/+70
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| * | remove unused variableDan Engelbrecht2022-04-121-1/+1
| * | Fix failing test due to not generating unique test dataDan Engelbrecht2022-04-121-70/+70
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* | Mac fixMartin Ridgers2022-04-121-1/+1
* | Commented out key file conditioningMartin Ridgers2022-04-121-1/+2
* | remove fallocate on MacOSDan Engelbrecht2022-04-122-13/+0
* | switch posix_fallocate to fallocate on MacOSDan Engelbrecht2022-04-121-1/+1
* | Be more strict with m_TotalSize atomic operationsDan Engelbrecht2022-04-121-2/+2