index
:
zen
273-integrated-memory-tracking
actions_updates
asio
ddcref
de/add-builds-download-force-option
de/add-verbose-logging-on-missing-blocks
de/auto-batch-upstream
de/better-composite-iterator
de/bloom-filter-experiment
de/builds-cmd-refactor
de/chunk-info-logging
de/compressed-buffer-creation-opts
de/consul-support
de/disk-io-optimizations
de/disk-io-with-retry
de/download-feedback-api
de/etag-for-oplog-chunks
de/file-change-monitor
de/fix-httpsys-shutdown
de/get-cache-chunks-api-with-separate-policy
de/improve-status-command
de/improved-projectstore-batch-requests
de/improved-write-cache
de/increase-logging-to-find-mac-upload-error
de/json-to-cbobject-test
de/loadoplog-refactor
de/macos-copyright
de/macos-x86-build
de/memory-stomp-detector
de/new-append-op-rpc
de/no-mmap-for-attachment-meta-files
de/oplog-attachment-warnings
de/oplog-import-improvements
de/oplog-partial-block-download
de/optionally-keep-value-in-memory-when-uploadint-to-remote
de/reduce-project-store-memory
de/reduce-upstream-api
de/release-5.7.8-minimal
de/safer-oplog-import
de/statds-for-gc
de/test-macos-signing-with-id
de/trim-malloc-at-threadpool-idle
de/upstream-policy-test
de/upstream-server-tests
de/v5.7.24-hotpatch
de/v5.7.8-with-sb-refactor
de/vcpkg-latest
de/zen-as-oplog-store
de/zenserver-full-build-storage
deriveddata
di/add_cmake_dev
di/plugin-name-wip
di/poc_zen_command_plugins
feature/oplog-dependency-graph
lm/batch-request-content-type
lm/builds-metadata-integer-changelist
main
rpc-analyze
sb/build-cache
sb/build-part-delta
sb/cleanup-main
sb/cloud
sb/complete
sb/compute-overmind
sb/eastl
sb/fix-vla-warn
sb/fix-zen-cli
sb/fixups
sb/horde-compressedbuffer
sb/http-fixes
sb/intree-sentry-native
sb/manual-test-workflows
sb/more-tui
sb/no-network
sb/rpc-analysis
sb/threadpool
sb/tourist
sb/tsan-fixes
sb/unity-build
sb/xrepo
sb/zen-help
sb/zen-master
sb/zen-monitor
streamapi
tb/docker
wait_for_quiescence
zs/get-all-chunk-infos
zs/xrepo
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*
Merge pull request #84 from EpicGames/de/cleanup-lock-sharding-in-iobuffer
v1.0.0.8
Dan Engelbrecht
2022-04-29
2
-4
/
+7
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\
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*
mac compilation fix
Dan Engelbrecht
2022-04-29
1
-1
/
+1
|
*
use IsPow2 for mapping lock count
Dan Engelbrecht
2022-04-29
1
-1
/
+1
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*
naming cleanup
Dan Engelbrecht
2022-04-28
1
-3
/
+6
*
|
Merge pull request #83 from EpicGames/de/minor-optimizations
v1.0.0.7
Dan Engelbrecht
2022-04-28
3
-5
/
+14
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\
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*
Reduce risk of reallocating backing std::vector in CbWriter::AddBinary
Dan Engelbrecht
2022-04-28
3
-5
/
+14
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/
*
Merge pull request #81 from EpicGames/de/use-bulk-fetch-from-upstream-on-getc...
v1.0.0.6
Dan Engelbrecht
2022-04-28
2
-50
/
+101
|
\
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*
Merge remote-tracking branch 'origin/main' into de/use-bulk-fetch-from-upstre...
Dan Engelbrecht
2022-04-27
2
-18
/
+15
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\
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*
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trigger clang format
Dan Engelbrecht
2022-04-27
1
-1
/
+1
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*
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Use GetCacheValues when checking upstream to reduce number of calls to upstream
Dan Engelbrecht
2022-04-26
1
-47
/
+101
*
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Merge pull request #82 from EpicGames/buildfix
v1.0.0.5
Martin Ridgers
2022-04-28
1
-4
/
+4
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\
\
\
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*
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Added missing includes.
Per Larsson
2022-04-28
1
-4
/
+4
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/
/
/
*
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/
Serialize compact binary from JSON.
Per Larsson
2022-04-27
3
-1
/
+327
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/
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/
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*
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Batch log removal of Cid and take proper lock when modifying m_CidMap (#80)
v1.0.0.4
Dan Engelbrecht
2022-04-26
2
-16
/
+16
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/
*
Compute tweaks (#78)
v1.0.0.3
Joe Kirchoff
2022-04-19
1
-22
/
+8
*
Merge pull request #76 from EpicGames/ci_updates
v1.0.0.2
Alex Dunn
2022-04-15
2
-4
/
+128
|
\
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*
Making changes to the CI/CD pipeline and adding release automation for PR mer...
Alex Dunn
2022-04-15
2
-4
/
+128
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/
*
Horde execute storage config (#75)
Joe Kirchoff
2022-04-14
5
-18
/
+96
*
Compute updates (#74)
Joe Kirchoff
2022-04-14
8
-1323
/
+1501
*
clang format
Joe Kirchoff
2022-04-14
2
-5
/
+14
*
Merge pull request #70 from EpicGames/on-prem-runner-testing
Alex Dunn
2022-04-13
2
-1
/
+135
|
\
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*
skip websocket.basic test as it fails on linux ci
Dan Engelbrecht
2022-04-12
1
-1
/
+1
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*
switch to clang 13
Dan Engelbrecht
2022-04-12
1
-1
/
+1
|
*
make linux tests inline
Dan Engelbrecht
2022-04-12
1
-63
/
+2
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*
Be more strict with m_TotalSize atomic operations
Dan Engelbrecht
2022-04-12
1
-2
/
+2
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*
Running linux build test
Alex Dunn
2022-04-12
1
-1
/
+1
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*
Running linux build test
Alex Dunn
2022-04-12
1
-1
/
+1
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*
Running linux build test
Alex Dunn
2022-04-12
1
-0
/
+138
|
*
do tests inline with build
Dan Engelbrecht
2022-04-12
1
-56
/
+2
|
*
Fixing label on runner
Alex Dunn
2022-04-12
1
-1
/
+1
|
*
Testing some changes to test and runner labels.
Alex Dunn
2022-04-12
1
-2
/
+1
|
*
Testing just windows self-hosted runner using on-prem test box
Alex Dunn
2022-04-12
1
-0
/
+112
*
|
Merge pull request #72 from EpicGames/de/set-ulimit
Dan Engelbrecht
2022-04-12
5
-13
/
+66
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\
\
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*
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wait until work is completed, not just picked up
Dan Engelbrecht
2022-04-12
1
-12
/
+21
|
*
|
safer check for added size i threaded test
Dan Engelbrecht
2022-04-12
1
-1
/
+3
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*
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more cleanup
Dan Engelbrecht
2022-04-12
4
-11
/
+8
|
*
|
cleanup
Dan Engelbrecht
2022-04-12
4
-68
/
+33
|
*
|
set file limit on zenserver test
Dan Engelbrecht
2022-04-12
2
-2
/
+24
|
*
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log resource limit info
Dan Engelbrecht
2022-04-12
2
-5
/
+11
|
*
|
set open file limits after initialize of logging
Dan Engelbrecht
2022-04-12
2
-25
/
+25
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*
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set open file limit at startup
Dan Engelbrecht
2022-04-12
2
-0
/
+52
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/
/
*
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reduce number of chunks in compactcas.threadedinsert
Dan Engelbrecht
2022-04-12
1
-1
/
+1
*
|
Merge pull request #71 from EpicGames/de/fix-compact-cas-threaded-test
Dan Engelbrecht
2022-04-12
1
-70
/
+70
|
\
\
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*
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remove unused variable
Dan Engelbrecht
2022-04-12
1
-1
/
+1
|
*
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Fix failing test due to not generating unique test data
Dan Engelbrecht
2022-04-12
1
-70
/
+70
|
/
/
*
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Mac fix
Martin Ridgers
2022-04-12
1
-1
/
+1
*
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Commented out key file conditioning
Martin Ridgers
2022-04-12
1
-1
/
+2
*
|
remove fallocate on MacOS
Dan Engelbrecht
2022-04-12
2
-13
/
+0
*
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switch posix_fallocate to fallocate on MacOS
Dan Engelbrecht
2022-04-12
1
-1
/
+1
*
|
Be more strict with m_TotalSize atomic operations
Dan Engelbrecht
2022-04-12
1
-2
/
+2
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