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* update CHANGELOG.mdv0.1.3Dan Engelbrecht2022-06-081-0/+1
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* Merge pull request #126 from EpicGames/de/remove-namespace-hack-for-zen-upstreamDan Engelbrecht2022-06-081-24/+23
|\ | | | | Enable adding namespace to URI based upstream requests
| * Enable adding namespace to URI based upstream requestsDan Engelbrecht2022-06-081-24/+23
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* Update README.mdStefan Boberg2022-06-081-6/+5
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* Update README.mdStefan Boberg2022-06-081-9/+9
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* Corrected some typos in log messagesStefan Boberg2022-06-081-3/+5
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* Merge pull request #125 from EpicGames/de/add-log-for-invalid-namesDan Engelbrecht2022-06-082-1/+9
|\ | | | | add warnings on illegal namespace/bucket names
| * Merge branch 'main' into de/add-log-for-invalid-namesDan Engelbrecht2022-06-085-17/+12
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* | Merge pull request #123 from EpicGames/de/fix-gc-over-multiple-namespacesDan Engelbrecht2022-06-084-16/+13
|\ \ | | | | | | We need to make each Cache Key contribution per bucket unique across namespaces
| * | Use m_BucketDir for cache key contextDan Engelbrecht2022-06-081-2/+2
| | | | | | | | | | | | Easier to debug and no conflicts
| * | changelogDan Engelbrecht2022-06-071-0/+3
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| * | We need to make each Cache Key contribution per bucket unique even across ↵Dan Engelbrecht2022-06-073-16/+10
| | | | | | | | | | | | namespaces
* | | Fix invalid xmake links in README (#124)ruki2022-06-081-1/+1
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| | * updated changelogDan Engelbrecht2022-06-081-0/+5
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| | * add warnings on illegal namespace/bucket namesDan Engelbrecht2022-06-081-0/+5
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* | asio: added some logging to indicate concurrencyStefan Boberg2022-06-071-0/+4
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* | Update xmake.luaStefan Boberg2022-06-071-1/+1
| | | | | | Lock catch2 to 2.13.8 to sidestep build issues with 3.x
* | Update README.mdStefan Boberg2022-06-071-3/+9
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* | Update .editorconfigStefan Boberg2022-06-071-0/+5
|/ | | Updated .editorconfig to better reflect to our style
* Merge pull request #120 from EpicGames/de/fix-failed-to-finalize-filev0.1.2-pre2v0.1.2Dan Engelbrecht2022-06-032-13/+44
|\ | | | | Speculative fix for 'failed to finalize file'
| * update changelogDan Engelbrecht2022-06-031-0/+6
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| * Don't hold index lock while reading standalone valuesDan Engelbrecht2022-06-031-0/+2
| | | | | | | | Can cause deadlock
| * hardening of ZenCacheDiskLayer::CacheBucket::PutStandaloneCacheValueDan Engelbrecht2022-06-031-13/+36
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* clang formatDan Engelbrecht2022-06-031-2/+2
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* Merge pull request #119 from EpicGames/de/test-git-version-tagDan Engelbrecht2022-06-032-1/+6
|\ | | | | Pull version for GitHub action if available
| * remove debug printDan Engelbrecht2022-06-021-1/+0
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| * move envv0.1.2-pre1Dan Engelbrecht2022-06-022-2/+3
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| * add debug print for nowv0.1.2-pre0Dan Engelbrecht2022-06-021-0/+1
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| * pick up version number from env variable set by githubDan Engelbrecht2022-06-022-1/+5
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* | tweak compression settings to streamline buildStefan Boberg2022-06-031-2/+2
| | | | | | | | previously the bundles used maximum compression, now it uses the fastest mode. With the old setting bundling (release) took 55s on my machine, with these settings it took 28s
* | merge from mainStefan Boberg2022-06-0323-548/+1027
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| * move release job to in-house linux agentDan Engelbrecht2022-06-021-3/+1
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| * release spellingv0.1.1Dan Engelbrecht2022-06-021-4/+4
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| * only bundle on release configDan Engelbrecht2022-06-021-4/+4
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| * fix bundle upload pathDan Engelbrecht2022-06-021-6/+6
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| * trigger validation build on push to mainDan Engelbrecht2022-06-021-0/+2
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| * Bump version and update changelogDan Engelbrecht2022-06-022-4/+17
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| * Merge pull request #105 from EpicGames/de/new-release-flowDan Engelbrecht2022-06-024-140/+210
| |\ | | | | | | GitHub Actions release flow
| | * read part of changelog allowing us to keep historyDan Engelbrecht2022-06-022-2/+9
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| | * enable windows bundle in validateDan Engelbrecht2022-06-021-13/+13
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| | * re-enable windows bundleDan Engelbrecht2022-06-021-17/+17
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| | * make sure cancel old builds runs firstDan Engelbrecht2022-06-021-0/+3
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| | * remove windows bundleDan Engelbrecht2022-06-021-13/+24
| | | | | | | | | | | | cancel previous validate for same branch (not main)
| | * go back to skipping windows bundle on releaseDan Engelbrecht2022-06-022-22/+24
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| | * show pathDan Engelbrecht2022-06-021-0/+2
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| | * remove clear build folderDan Engelbrecht2022-06-021-6/+0
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| | * clear build folder with Powershell - temp disable validateDan Engelbrecht2022-06-022-2/+2
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| | * clear build folderDan Engelbrecht2022-06-021-4/+4
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| | * clear xmake cache take 2Dan Engelbrecht2022-06-021-6/+6
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| | * clear xmake cacheDan Engelbrecht2022-06-021-0/+6
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