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* update CHANGELOG.mdv0.1.3Dan Engelbrecht2022-06-081-0/+1
* Merge pull request #126 from EpicGames/de/remove-namespace-hack-for-zen-upstreamDan Engelbrecht2022-06-081-24/+23
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| * Enable adding namespace to URI based upstream requestsDan Engelbrecht2022-06-081-24/+23
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* Update README.mdStefan Boberg2022-06-081-6/+5
* Update README.mdStefan Boberg2022-06-081-9/+9
* Corrected some typos in log messagesStefan Boberg2022-06-081-3/+5
* Merge pull request #125 from EpicGames/de/add-log-for-invalid-namesDan Engelbrecht2022-06-082-1/+9
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| * Merge branch 'main' into de/add-log-for-invalid-namesDan Engelbrecht2022-06-085-17/+12
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* | Merge pull request #123 from EpicGames/de/fix-gc-over-multiple-namespacesDan Engelbrecht2022-06-084-16/+13
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| * | Use m_BucketDir for cache key contextDan Engelbrecht2022-06-081-2/+2
| * | changelogDan Engelbrecht2022-06-071-0/+3
| * | We need to make each Cache Key contribution per bucket unique even across nam...Dan Engelbrecht2022-06-073-16/+10
* | | Fix invalid xmake links in README (#124)ruki2022-06-081-1/+1
| | * updated changelogDan Engelbrecht2022-06-081-0/+5
| | * add warnings on illegal namespace/bucket namesDan Engelbrecht2022-06-081-0/+5
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* | asio: added some logging to indicate concurrencyStefan Boberg2022-06-071-0/+4
* | Update xmake.luaStefan Boberg2022-06-071-1/+1
* | Update README.mdStefan Boberg2022-06-071-3/+9
* | Update .editorconfigStefan Boberg2022-06-071-0/+5
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* Merge pull request #120 from EpicGames/de/fix-failed-to-finalize-filev0.1.2-pre2v0.1.2Dan Engelbrecht2022-06-032-13/+44
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| * update changelogDan Engelbrecht2022-06-031-0/+6
| * Don't hold index lock while reading standalone valuesDan Engelbrecht2022-06-031-0/+2
| * hardening of ZenCacheDiskLayer::CacheBucket::PutStandaloneCacheValueDan Engelbrecht2022-06-031-13/+36
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* clang formatDan Engelbrecht2022-06-031-2/+2
* Merge pull request #119 from EpicGames/de/test-git-version-tagDan Engelbrecht2022-06-032-1/+6
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| * remove debug printDan Engelbrecht2022-06-021-1/+0
| * move envv0.1.2-pre1Dan Engelbrecht2022-06-022-2/+3
| * add debug print for nowv0.1.2-pre0Dan Engelbrecht2022-06-021-0/+1
| * pick up version number from env variable set by githubDan Engelbrecht2022-06-022-1/+5
* | tweak compression settings to streamline buildStefan Boberg2022-06-031-2/+2
* | merge from mainStefan Boberg2022-06-0323-548/+1027
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| * move release job to in-house linux agentDan Engelbrecht2022-06-021-3/+1
| * release spellingv0.1.1Dan Engelbrecht2022-06-021-4/+4
| * only bundle on release configDan Engelbrecht2022-06-021-4/+4
| * fix bundle upload pathDan Engelbrecht2022-06-021-6/+6
| * trigger validation build on push to mainDan Engelbrecht2022-06-021-0/+2
| * Bump version and update changelogDan Engelbrecht2022-06-022-4/+17
| * Merge pull request #105 from EpicGames/de/new-release-flowDan Engelbrecht2022-06-024-140/+210
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| | * read part of changelog allowing us to keep historyDan Engelbrecht2022-06-022-2/+9
| | * enable windows bundle in validateDan Engelbrecht2022-06-021-13/+13
| | * re-enable windows bundleDan Engelbrecht2022-06-021-17/+17
| | * make sure cancel old builds runs firstDan Engelbrecht2022-06-021-0/+3
| | * remove windows bundleDan Engelbrecht2022-06-021-13/+24
| | * go back to skipping windows bundle on releaseDan Engelbrecht2022-06-022-22/+24
| | * show pathDan Engelbrecht2022-06-021-0/+2
| | * remove clear build folderDan Engelbrecht2022-06-021-6/+0
| | * clear build folder with Powershell - temp disable validateDan Engelbrecht2022-06-022-2/+2
| | * clear build folderDan Engelbrecht2022-06-021-4/+4
| | * clear xmake cache take 2Dan Engelbrecht2022-06-021-6/+6
| | * clear xmake cacheDan Engelbrecht2022-06-021-0/+6