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* Update CHANGELOG.mdv0.1.2-pre13Dan Engelbrecht2022-05-241-0/+8
* read release changelog from CHANGELOG.mdDan Engelbrecht2022-05-241-7/+10
* get artifact target name is a directoryv0.1.2-pre12Dan Engelbrecht2022-05-241-4/+4
* remove quotesv0.1.2-pre11Dan Engelbrecht2022-05-241-4/+5
* absolute pathsv0.1.2-pre10Dan Engelbrecht2022-05-241-4/+4
* no wildcardsv0.1.2-pre9Dan Engelbrecht2022-05-241-1/+3
* artifact pathv0.1.2-pre8Dan Engelbrecht2022-05-241-1/+1
* find downloaded artifactsv0.1.2-pre7Dan Engelbrecht2022-05-241-0/+3
* fix path to release artifacts uploadv0.1.2-pre6Dan Engelbrecht2022-05-241-1/+1
* skip windows until we can run 7zv0.1.2-pre5Dan Engelbrecht2022-05-241-52/+48
* 7z pathv0.1.2-pre4Dan Engelbrecht2022-05-241-4/+5
* bad 7zip pathv0.1.2-pre3Dan Engelbrecht2022-05-231-1/+1
* fix create-release dependencyDan Engelbrecht2022-05-231-1/+1
* fix 7zip and create release reading from CHANGELOG.mdDan Engelbrecht2022-05-232-26/+51
* create_release.ymlDan Engelbrecht2022-05-231-0/+112
* De/fix namespace folder scanning (#103)Dan Engelbrecht2022-05-232-2/+3
* Add catch2 support (#101)Stefan Boberg2022-05-2019-64/+139
* fix mac compilation errorDan Engelbrecht2022-05-191-1/+1
* Merge pull request #99 from EpicGames/de/move-namespace-fieldDan Engelbrecht2022-05-1910-199/+327
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| * fix testsDan Engelbrecht2022-05-192-14/+14
| * migrate legacy cache folders to ue4.ddc namespaceDan Engelbrecht2022-05-192-6/+21
| * Keep Namespace out of CacheKey and store it on request levelDan Engelbrecht2022-05-198-188/+301
* | Merge pull request #100 from EpicGames/de/fix-retry-logic-for-standalone-cach...Dan Engelbrecht2022-05-191-5/+5
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| * Fix and retry count and add an extra iteration to give more time for successDan Engelbrecht2022-05-191-5/+5
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* Merge pull request #98 from EpicGames/de/fix-bucket-name-rulesDan Engelbrecht2022-05-181-3/+4
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| * align bucket naming rules with UE code baseDan Engelbrecht2022-05-181-3/+4
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* fix release build, misplaced namespace bracketsDan Engelbrecht2022-05-171-4/+0
* Merge pull request #94 from EpicGames/de/http-cache-api-with-namespacesDan Engelbrecht2022-05-165-192/+465
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| * review feedbackDan Engelbrecht2022-05-162-32/+31
| * drop api/v2 prefix for non-legacy requestsDan Engelbrecht2022-05-161-112/+172
| * use ns_ prefix on disk onlyDan Engelbrecht2022-05-163-11/+8
| * use "default" as the default namespaceDan Engelbrecht2022-05-162-16/+16
| * Validate max length for namespace nameDan Engelbrecht2022-05-121-0/+4
| * keep compatability for valid bucket namesDan Engelbrecht2022-05-121-1/+1
| * Add validation to namespace names that follows Jupiters rules.Dan Engelbrecht2022-05-122-243/+209
| * Tests for HttpRequestParseRelativeUriDan Engelbrecht2022-05-125-32/+151
| * Add support for /api/v2/ URI requests with namespace supportDan Engelbrecht2022-05-122-27/+155
* | Merge pull request #97 from EpicGames/actions_tweaksAlex Dunn2022-05-131-2/+2
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| * | Testing label trigger changesAlex Dunn2022-05-131-2/+2
* | | Merge pull request #96 from EpicGames/actions_tweaksAlex Dunn2022-05-131-2/+12
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| * | Testing label triggerAlex Dunn2022-05-131-3/+4
| * | Testing version increment and label filtering for release buildAlex Dunn2022-05-131-2/+11
* | | Merge pull request #95 from EpicGames/actions_tweaksv1.0.1.8Alex Dunn2022-05-121-1/+1
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| * Adding PR update support.Alex Dunn2022-05-121-1/+1
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* Merge pull request #93 from EpicGames/de/namespaces-continuedv1.0.1.7actions_updatesDan Engelbrecht2022-05-1210-259/+432
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| * use string::compare in caseSensitiveCompareStringsDan Engelbrecht2022-05-121-9/+2
| * string_view vs string lifetime fixDan Engelbrecht2022-05-121-2/+2
| * Add caseSensitiveCompareStrings and manual <=> and == operator for CacheKeyDan Engelbrecht2022-05-122-4/+33
| * manual <=> calls for strings in CacheKeyDan Engelbrecht2022-05-121-1/+8
| * revert Bucket - Key parameter changeDan Engelbrecht2022-05-122-3/+2