aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
* move envv0.1.2-pre1Dan Engelbrecht2022-06-022-2/+3
* add debug print for nowv0.1.2-pre0Dan Engelbrecht2022-06-021-0/+1
* pick up version number from env variable set by githubDan Engelbrecht2022-06-022-1/+5
* move release job to in-house linux agentDan Engelbrecht2022-06-021-3/+1
* release spellingv0.1.1Dan Engelbrecht2022-06-021-4/+4
* only bundle on release configDan Engelbrecht2022-06-021-4/+4
* fix bundle upload pathDan Engelbrecht2022-06-021-6/+6
* trigger validation build on push to mainDan Engelbrecht2022-06-021-0/+2
* Bump version and update changelogDan Engelbrecht2022-06-022-4/+17
* Merge pull request #105 from EpicGames/de/new-release-flowDan Engelbrecht2022-06-024-140/+210
|\
| * read part of changelog allowing us to keep historyDan Engelbrecht2022-06-022-2/+9
| * enable windows bundle in validateDan Engelbrecht2022-06-021-13/+13
| * re-enable windows bundleDan Engelbrecht2022-06-021-17/+17
| * make sure cancel old builds runs firstDan Engelbrecht2022-06-021-0/+3
| * remove windows bundleDan Engelbrecht2022-06-021-13/+24
| * go back to skipping windows bundle on releaseDan Engelbrecht2022-06-022-22/+24
| * show pathDan Engelbrecht2022-06-021-0/+2
| * remove clear build folderDan Engelbrecht2022-06-021-6/+0
| * clear build folder with Powershell - temp disable validateDan Engelbrecht2022-06-022-2/+2
| * clear build folderDan Engelbrecht2022-06-021-4/+4
| * clear xmake cache take 2Dan Engelbrecht2022-06-021-6/+6
| * clear xmake cacheDan Engelbrecht2022-06-021-0/+6
| * re-enable windows bundle on create releaseDan Engelbrecht2022-06-021-51/+49
| * fix bracketsDan Engelbrecht2022-06-021-4/+4
| * use tagging as trigger for creating releaseDan Engelbrecht2022-06-022-134/+0
| * bundle if we are on main branchDan Engelbrecht2022-06-021-4/+32
| * cleanupDan Engelbrecht2022-06-021-4/+4
| * check out repo to get to CHANGELOG.mdDan Engelbrecht2022-06-021-0/+2
| * Update CHANGELOG.mdDan Engelbrecht2022-06-021-0/+8
| * read release changelog from CHANGELOG.mdDan Engelbrecht2022-06-021-7/+10
| * get artifact target name is a directoryDan Engelbrecht2022-06-021-4/+4
| * remove quotesDan Engelbrecht2022-06-021-4/+5
| * absolute pathsDan Engelbrecht2022-06-021-4/+4
| * no wildcardsDan Engelbrecht2022-06-021-1/+3
| * artifact pathDan Engelbrecht2022-06-021-1/+1
| * find downloaded artifactsDan Engelbrecht2022-06-021-0/+3
| * fix path to release artifacts uploadDan Engelbrecht2022-06-021-1/+1
| * skip windows until we can run 7zDan Engelbrecht2022-06-021-52/+48
| * 7z pathDan Engelbrecht2022-06-021-4/+5
| * bad 7zip pathDan Engelbrecht2022-06-021-1/+1
| * fix create-release dependencyDan Engelbrecht2022-06-021-1/+1
| * fix 7zip and create release reading from CHANGELOG.mdDan Engelbrecht2022-06-022-26/+51
| * create_release.ymlDan Engelbrecht2022-06-021-0/+112
|/
* Merge pull request #118 from EpicGames/de/keep-zen-upstream-responseDan Engelbrecht2022-06-022-9/+21
|\
| * add timeout on pr validationDan Engelbrecht2022-06-021-0/+2
| * keep "reason" from upstream response so we can present it even if the request...Dan Engelbrecht2022-06-011-9/+19
|/
* Merge pull request #117 from EpicGames/de/configurable-gc-monitor-intervallDan Engelbrecht2022-06-013-6/+16
|\
| * option descriptionDan Engelbrecht2022-06-011-1/+1
| * Make it possible to configure GC monitoring intervalDan Engelbrecht2022-06-013-6/+16
|/
* Merge pull request #115 from EpicGames/de/block-gc-of-current-write-blockDan Engelbrecht2022-06-011-0/+4
|\