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* Merge pull request #120 from EpicGames/de/fix-failed-to-finalize-filev0.1.2-pre2v0.1.2Dan Engelbrecht2022-06-032-13/+44
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| * update changelogDan Engelbrecht2022-06-031-0/+6
| * Don't hold index lock while reading standalone valuesDan Engelbrecht2022-06-031-0/+2
| * hardening of ZenCacheDiskLayer::CacheBucket::PutStandaloneCacheValueDan Engelbrecht2022-06-031-13/+36
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* clang formatDan Engelbrecht2022-06-031-2/+2
* Merge pull request #119 from EpicGames/de/test-git-version-tagDan Engelbrecht2022-06-032-1/+6
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| * remove debug printDan Engelbrecht2022-06-021-1/+0
| * move envv0.1.2-pre1Dan Engelbrecht2022-06-022-2/+3
| * add debug print for nowv0.1.2-pre0Dan Engelbrecht2022-06-021-0/+1
| * pick up version number from env variable set by githubDan Engelbrecht2022-06-022-1/+5
* | tweak compression settings to streamline buildStefan Boberg2022-06-031-2/+2
* | merge from mainStefan Boberg2022-06-0323-548/+1027
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| * move release job to in-house linux agentDan Engelbrecht2022-06-021-3/+1
| * release spellingv0.1.1Dan Engelbrecht2022-06-021-4/+4
| * only bundle on release configDan Engelbrecht2022-06-021-4/+4
| * fix bundle upload pathDan Engelbrecht2022-06-021-6/+6
| * trigger validation build on push to mainDan Engelbrecht2022-06-021-0/+2
| * Bump version and update changelogDan Engelbrecht2022-06-022-4/+17
| * Merge pull request #105 from EpicGames/de/new-release-flowDan Engelbrecht2022-06-024-140/+210
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| | * read part of changelog allowing us to keep historyDan Engelbrecht2022-06-022-2/+9
| | * enable windows bundle in validateDan Engelbrecht2022-06-021-13/+13
| | * re-enable windows bundleDan Engelbrecht2022-06-021-17/+17
| | * make sure cancel old builds runs firstDan Engelbrecht2022-06-021-0/+3
| | * remove windows bundleDan Engelbrecht2022-06-021-13/+24
| | * go back to skipping windows bundle on releaseDan Engelbrecht2022-06-022-22/+24
| | * show pathDan Engelbrecht2022-06-021-0/+2
| | * remove clear build folderDan Engelbrecht2022-06-021-6/+0
| | * clear build folder with Powershell - temp disable validateDan Engelbrecht2022-06-022-2/+2
| | * clear build folderDan Engelbrecht2022-06-021-4/+4
| | * clear xmake cache take 2Dan Engelbrecht2022-06-021-6/+6
| | * clear xmake cacheDan Engelbrecht2022-06-021-0/+6
| | * re-enable windows bundle on create releaseDan Engelbrecht2022-06-021-51/+49
| | * fix bracketsDan Engelbrecht2022-06-021-4/+4
| | * use tagging as trigger for creating releaseDan Engelbrecht2022-06-022-134/+0
| | * bundle if we are on main branchDan Engelbrecht2022-06-021-4/+32
| | * cleanupDan Engelbrecht2022-06-021-4/+4
| | * check out repo to get to CHANGELOG.mdDan Engelbrecht2022-06-021-0/+2
| | * Update CHANGELOG.mdDan Engelbrecht2022-06-021-0/+8
| | * read release changelog from CHANGELOG.mdDan Engelbrecht2022-06-021-7/+10
| | * get artifact target name is a directoryDan Engelbrecht2022-06-021-4/+4
| | * remove quotesDan Engelbrecht2022-06-021-4/+5
| | * absolute pathsDan Engelbrecht2022-06-021-4/+4
| | * no wildcardsDan Engelbrecht2022-06-021-1/+3
| | * artifact pathDan Engelbrecht2022-06-021-1/+1
| | * find downloaded artifactsDan Engelbrecht2022-06-021-0/+3
| | * fix path to release artifacts uploadDan Engelbrecht2022-06-021-1/+1
| | * skip windows until we can run 7zDan Engelbrecht2022-06-021-52/+48
| | * 7z pathDan Engelbrecht2022-06-021-4/+5
| | * bad 7zip pathDan Engelbrecht2022-06-021-1/+1
| | * fix create-release dependencyDan Engelbrecht2022-06-021-1/+1