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Diffstat (limited to 'thirdparty/ryml/ext/c4core/cmake/FindDX12.cmake')
-rw-r--r--thirdparty/ryml/ext/c4core/cmake/FindDX12.cmake76
1 files changed, 0 insertions, 76 deletions
diff --git a/thirdparty/ryml/ext/c4core/cmake/FindDX12.cmake b/thirdparty/ryml/ext/c4core/cmake/FindDX12.cmake
deleted file mode 100644
index 5ae79ec07..000000000
--- a/thirdparty/ryml/ext/c4core/cmake/FindDX12.cmake
+++ /dev/null
@@ -1,76 +0,0 @@
-# Attempt to find the D3D12 libraries
-# Defines:
-#
-# DX12_FOUND - system has DX12
-# DX12_INCLUDE_PATH - path to the DX12 headers
-# DX12_LIBRARIES - path to the DX12 libraries
-# DX12_LIB - d3d12.lib
-
-set(DX12_FOUND "NO")
-
-if(WIN32)
- set(WIN10_SDK_DIR "C:/Program Files (x86)/Windows Kits/10")
- #set(WIN10_SDK_VERSION "10.0.10069.0")
- file(GLOB WIN10_SDK_VERSIONS
- LIST_DIRECTORIES TRUE
- RELATIVE "${WIN10_SDK_DIR}/Lib"
- "${WIN10_SDK_DIR}/Lib/*")
- list(SORT WIN10_SDK_VERSIONS)
- list(GET WIN10_SDK_VERSIONS -1 WIN10_SDK_VERSION)
-
- if(CMAKE_CL_64)
- set(w10ARCH x64)
- elseif(CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM")
- set(w10ARCH arm)
- elseif(CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM64")
- set(w10ARCH arm64)
- else()
- set(w10ARCH x86)
- endif()
-
- # Look for the windows 8 sdk
- find_path(DX12_INC_DIR
- NAMES d3d12.h
- PATHS "${WIN10_SDK_DIR}/Include/${WIN10_SDK_VERSION}/um"
- DOC "Path to the d3d12.h file"
- )
- find_path(DXGI_INC_DIR
- NAMES dxgi1_4.h
- PATHS "${WIN10_SDK_DIR}/Include/${WIN10_SDK_VERSION}/shared"
- DOC "Path to the dxgi header file"
- )
-
- if(DX12_INC_DIR AND DXGI_INC_DIR)
- find_library(DX12_LIB
- NAMES d3d12
- PATHS "${WIN10_SDK_DIR}/Lib/${WIN10_SDK_VERSION}/um/${w10ARCH}"
- NO_DEFAULT_PATH
- DOC "Path to the d3d12.lib file"
- )
- find_library(DXGI_LIB
- NAMES dxgi
- PATHS "${WIN10_SDK_DIR}/Lib/${WIN10_SDK_VERSION}/um/${w10ARCH}"
- NO_DEFAULT_PATH
- DOC "Path to the dxgi.lib file"
- )
- if(DX12_LIB AND DXGI_LIB)
- set(DX12_FOUND "YES")
- set(DX12_LIBRARIES ${DX12_LIB} ${DXGI_LIB})
- mark_as_advanced(DX12_INC_DIR DX12_LIB)
- mark_as_advanced(DXGI_INC_DIR DXGI_LIB)
- endif()
- endif()
-endif(WIN32)
-
-if(DX12_FOUND)
- if(NOT DX12_FIND_QUIETLY)
- message(STATUS "DX12 headers found at ${DX12_INC_DIR}")
- endif()
-else()
- if(DX12_FIND_REQUIRED)
- message(FATAL_ERROR "Could NOT find Direct3D12")
- endif()
- if(NOT DX12_FIND_QUIETLY)
- message(STATUS "Could NOT find Direct3D12")
- endif()
-endif()