diff options
Diffstat (limited to 'thirdparty/ryml/ext/c4core/cmake/FindDX12.cmake')
| -rw-r--r-- | thirdparty/ryml/ext/c4core/cmake/FindDX12.cmake | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/thirdparty/ryml/ext/c4core/cmake/FindDX12.cmake b/thirdparty/ryml/ext/c4core/cmake/FindDX12.cmake deleted file mode 100644 index 5ae79ec07..000000000 --- a/thirdparty/ryml/ext/c4core/cmake/FindDX12.cmake +++ /dev/null @@ -1,76 +0,0 @@ -# Attempt to find the D3D12 libraries -# Defines: -# -# DX12_FOUND - system has DX12 -# DX12_INCLUDE_PATH - path to the DX12 headers -# DX12_LIBRARIES - path to the DX12 libraries -# DX12_LIB - d3d12.lib - -set(DX12_FOUND "NO") - -if(WIN32) - set(WIN10_SDK_DIR "C:/Program Files (x86)/Windows Kits/10") - #set(WIN10_SDK_VERSION "10.0.10069.0") - file(GLOB WIN10_SDK_VERSIONS - LIST_DIRECTORIES TRUE - RELATIVE "${WIN10_SDK_DIR}/Lib" - "${WIN10_SDK_DIR}/Lib/*") - list(SORT WIN10_SDK_VERSIONS) - list(GET WIN10_SDK_VERSIONS -1 WIN10_SDK_VERSION) - - if(CMAKE_CL_64) - set(w10ARCH x64) - elseif(CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM") - set(w10ARCH arm) - elseif(CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM64") - set(w10ARCH arm64) - else() - set(w10ARCH x86) - endif() - - # Look for the windows 8 sdk - find_path(DX12_INC_DIR - NAMES d3d12.h - PATHS "${WIN10_SDK_DIR}/Include/${WIN10_SDK_VERSION}/um" - DOC "Path to the d3d12.h file" - ) - find_path(DXGI_INC_DIR - NAMES dxgi1_4.h - PATHS "${WIN10_SDK_DIR}/Include/${WIN10_SDK_VERSION}/shared" - DOC "Path to the dxgi header file" - ) - - if(DX12_INC_DIR AND DXGI_INC_DIR) - find_library(DX12_LIB - NAMES d3d12 - PATHS "${WIN10_SDK_DIR}/Lib/${WIN10_SDK_VERSION}/um/${w10ARCH}" - NO_DEFAULT_PATH - DOC "Path to the d3d12.lib file" - ) - find_library(DXGI_LIB - NAMES dxgi - PATHS "${WIN10_SDK_DIR}/Lib/${WIN10_SDK_VERSION}/um/${w10ARCH}" - NO_DEFAULT_PATH - DOC "Path to the dxgi.lib file" - ) - if(DX12_LIB AND DXGI_LIB) - set(DX12_FOUND "YES") - set(DX12_LIBRARIES ${DX12_LIB} ${DXGI_LIB}) - mark_as_advanced(DX12_INC_DIR DX12_LIB) - mark_as_advanced(DXGI_INC_DIR DXGI_LIB) - endif() - endif() -endif(WIN32) - -if(DX12_FOUND) - if(NOT DX12_FIND_QUIETLY) - message(STATUS "DX12 headers found at ${DX12_INC_DIR}") - endif() -else() - if(DX12_FIND_REQUIRED) - message(FATAL_ERROR "Could NOT find Direct3D12") - endif() - if(NOT DX12_FIND_QUIETLY) - message(STATUS "Could NOT find Direct3D12") - endif() -endif() |