diff options
Diffstat (limited to 'thirdparty/ryml/ext/c4core/cmake/FindD3D12.cmake')
| -rw-r--r-- | thirdparty/ryml/ext/c4core/cmake/FindD3D12.cmake | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/thirdparty/ryml/ext/c4core/cmake/FindD3D12.cmake b/thirdparty/ryml/ext/c4core/cmake/FindD3D12.cmake deleted file mode 100644 index 01e7a3ae9..000000000 --- a/thirdparty/ryml/ext/c4core/cmake/FindD3D12.cmake +++ /dev/null @@ -1,75 +0,0 @@ -# Find the win10 SDK path. -if ("$ENV{WIN10_SDK_PATH}$ENV{WIN10_SDK_VERSION}" STREQUAL "" ) - get_filename_component(WIN10_SDK_PATH "[HKEY_LOCAL_MACHINE\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;InstallationFolder]" ABSOLUTE CACHE) - get_filename_component(TEMP_WIN10_SDK_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;ProductVersion]" ABSOLUTE CACHE) - get_filename_component(WIN10_SDK_VERSION ${TEMP_WIN10_SDK_VERSION} NAME) -elseif(TRUE) - set (WIN10_SDK_PATH $ENV{WIN10_SDK_PATH}) - set (WIN10_SDK_VERSION $ENV{WIN10_SDK_VERSION}) -endif ("$ENV{WIN10_SDK_PATH}$ENV{WIN10_SDK_VERSION}" STREQUAL "" ) - -# WIN10_SDK_PATH will be something like C:\Program Files (x86)\Windows Kits\10 -# WIN10_SDK_VERSION will be something like 10.0.14393 or 10.0.14393.0; we need the -# one that matches the directory name. - -if (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0") - set(WIN10_SDK_VERSION "${WIN10_SDK_VERSION}.0") -endif (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0") - - -# Find the d3d12 and dxgi include path, it will typically look something like this. -# C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\um\d3d12.h -# C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\shared\dxgi1_4.h -find_path(D3D12_INCLUDE_DIR # Set variable D3D12_INCLUDE_DIR - d3d12.h # Find a path with d3d12.h - HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/um" - DOC "path to WIN10 SDK header files" - HINTS - ) - -find_path(DXGI_INCLUDE_DIR # Set variable DXGI_INCLUDE_DIR - dxgi1_4.h # Find a path with dxgi1_4.h - HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/shared" - DOC "path to WIN10 SDK header files" - HINTS - ) - -if ("${DXC_BUILD_ARCH}" STREQUAL "x64" ) - find_library(D3D12_LIBRARY NAMES d3d12.lib - HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x64 ) -elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM") - find_library(D3D12_LIBRARY NAMES d3d12.lib - HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm ) -elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM64") - find_library(D3D12_LIBRARY NAMES d3d12.lib - HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm64 ) -elseif ("${DXC_BUILD_ARCH}" STREQUAL "Win32" ) - find_library(D3D12_LIBRARY NAMES d3d12.lib - HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x86 ) -endif ("${DXC_BUILD_ARCH}" STREQUAL "x64" ) - -if ("${DXC_BUILD_ARCH}" STREQUAL "x64" ) - find_library(DXGI_LIBRARY NAMES dxgi.lib - HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x64 ) -elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM") - find_library(DXGI_LIBRARY NAMES dxgi.lib - HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm ) -elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM64") - find_library(DXGI_LIBRARY NAMES dxgi.lib - HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm64 ) -elseif ("${DXC_BUILD_ARCH}" STREQUAL "Win32" ) - find_library(DXGI_LIBRARY NAMES dxgi.lib - HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x86 ) -endif ("${DXC_BUILD_ARCH}" STREQUAL "x64" ) - -set(D3D12_LIBRARIES ${D3D12_LIBRARY} ${DXGI_LIBRARY}) -set(D3D12_INCLUDE_DIRS ${D3D12_INCLUDE_DIR} ${DXGI_INCLUDE_DIR}) - - -include(FindPackageHandleStandardArgs) -# handle the QUIETLY and REQUIRED arguments and set D3D12_FOUND to TRUE -# if all listed variables are TRUE -find_package_handle_standard_args(D3D12 DEFAULT_MSG - D3D12_INCLUDE_DIRS D3D12_LIBRARIES) - -mark_as_advanced(D3D12_INCLUDE_DIRS D3D12_LIBRARIES) |