aboutsummaryrefslogtreecommitdiff
path: root/thirdparty/ryml/ext/c4core/cmake/FindD3D12.cmake
diff options
context:
space:
mode:
Diffstat (limited to 'thirdparty/ryml/ext/c4core/cmake/FindD3D12.cmake')
-rw-r--r--thirdparty/ryml/ext/c4core/cmake/FindD3D12.cmake75
1 files changed, 0 insertions, 75 deletions
diff --git a/thirdparty/ryml/ext/c4core/cmake/FindD3D12.cmake b/thirdparty/ryml/ext/c4core/cmake/FindD3D12.cmake
deleted file mode 100644
index 01e7a3ae9..000000000
--- a/thirdparty/ryml/ext/c4core/cmake/FindD3D12.cmake
+++ /dev/null
@@ -1,75 +0,0 @@
-# Find the win10 SDK path.
-if ("$ENV{WIN10_SDK_PATH}$ENV{WIN10_SDK_VERSION}" STREQUAL "" )
- get_filename_component(WIN10_SDK_PATH "[HKEY_LOCAL_MACHINE\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;InstallationFolder]" ABSOLUTE CACHE)
- get_filename_component(TEMP_WIN10_SDK_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;ProductVersion]" ABSOLUTE CACHE)
- get_filename_component(WIN10_SDK_VERSION ${TEMP_WIN10_SDK_VERSION} NAME)
-elseif(TRUE)
- set (WIN10_SDK_PATH $ENV{WIN10_SDK_PATH})
- set (WIN10_SDK_VERSION $ENV{WIN10_SDK_VERSION})
-endif ("$ENV{WIN10_SDK_PATH}$ENV{WIN10_SDK_VERSION}" STREQUAL "" )
-
-# WIN10_SDK_PATH will be something like C:\Program Files (x86)\Windows Kits\10
-# WIN10_SDK_VERSION will be something like 10.0.14393 or 10.0.14393.0; we need the
-# one that matches the directory name.
-
-if (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0")
- set(WIN10_SDK_VERSION "${WIN10_SDK_VERSION}.0")
-endif (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0")
-
-
-# Find the d3d12 and dxgi include path, it will typically look something like this.
-# C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\um\d3d12.h
-# C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\shared\dxgi1_4.h
-find_path(D3D12_INCLUDE_DIR # Set variable D3D12_INCLUDE_DIR
- d3d12.h # Find a path with d3d12.h
- HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/um"
- DOC "path to WIN10 SDK header files"
- HINTS
- )
-
-find_path(DXGI_INCLUDE_DIR # Set variable DXGI_INCLUDE_DIR
- dxgi1_4.h # Find a path with dxgi1_4.h
- HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/shared"
- DOC "path to WIN10 SDK header files"
- HINTS
- )
-
-if ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
- find_library(D3D12_LIBRARY NAMES d3d12.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x64 )
-elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM")
- find_library(D3D12_LIBRARY NAMES d3d12.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm )
-elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM64")
- find_library(D3D12_LIBRARY NAMES d3d12.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm64 )
-elseif ("${DXC_BUILD_ARCH}" STREQUAL "Win32" )
- find_library(D3D12_LIBRARY NAMES d3d12.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x86 )
-endif ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
-
-if ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
- find_library(DXGI_LIBRARY NAMES dxgi.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x64 )
-elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM")
- find_library(DXGI_LIBRARY NAMES dxgi.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm )
-elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" OR "${DXC_BUILD_ARCH}" STREQUAL "ARM64")
- find_library(DXGI_LIBRARY NAMES dxgi.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm64 )
-elseif ("${DXC_BUILD_ARCH}" STREQUAL "Win32" )
- find_library(DXGI_LIBRARY NAMES dxgi.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x86 )
-endif ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
-
-set(D3D12_LIBRARIES ${D3D12_LIBRARY} ${DXGI_LIBRARY})
-set(D3D12_INCLUDE_DIRS ${D3D12_INCLUDE_DIR} ${DXGI_INCLUDE_DIR})
-
-
-include(FindPackageHandleStandardArgs)
-# handle the QUIETLY and REQUIRED arguments and set D3D12_FOUND to TRUE
-# if all listed variables are TRUE
-find_package_handle_standard_args(D3D12 DEFAULT_MSG
- D3D12_INCLUDE_DIRS D3D12_LIBRARIES)
-
-mark_as_advanced(D3D12_INCLUDE_DIRS D3D12_LIBRARIES)