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-rw-r--r--src/zenserver/projectstore/oplogreferencedset.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/zenserver/projectstore/oplogreferencedset.h b/src/zenserver/projectstore/oplogreferencedset.h
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+++ b/src/zenserver/projectstore/oplogreferencedset.h
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+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#include <zencore/uid.h>
+
+#include <optional>
+#include <string_view>
+#include <unordered_set>
+
+namespace zen {
+
+class IoBuffer;
+
+/**
+ * @brief Records which keys in the oplog (entry["op"]["key"]) are in the ReferencedSet reported by the client that uploaded the oplog.
+ *
+ * An oplog can contain ops from an earlier incremental cook result that are no longer referenced in the most recent cook;
+ * the OplogReferencedSet allows clients that need to view only referenced-by-head-cook entries to trim the oplog down to
+ * those entries.
+ *
+ * Keys are case-sensitive; client must ensure that capitalization matches between the ReferencedSet and the oplog keys.
+ */
+class OplogReferencedSet
+{
+public:
+ void Emplace(Oid OplogId);
+ bool Contains(Oid OplogId, std::string_view OplogKey);
+ void Clear();
+
+ static std::optional<OplogReferencedSet> LoadFromChunk(const IoBuffer& ChunkData);
+
+ static constexpr std::string_view ReferencedSetOplogKey = "ReferencedSet";
+
+private:
+ std::unordered_set<Oid> Set;
+};
+
+} // namespace zen