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-rw-r--r--src/zenserver/hub/hubinstancestate.h23
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diff --git a/src/zenserver/hub/hubinstancestate.h b/src/zenserver/hub/hubinstancestate.h
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+++ b/src/zenserver/hub/hubinstancestate.h
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+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#include <cstdint>
+#include <string_view>
+
+namespace zen {
+
+enum class HubInstanceState : uint32_t
+{
+ Unprovisioned, // Initial state; process not running
+ Provisioning, // Hydrating and spawning process
+ Provisioned, // Process running and serving requests
+ Hibernating, // Shutting down process, preserving data on disk
+ Hibernated, // Process stopped, data preserved; can be woken
+ Waking, // Starting process from preserved data
+ Deprovisioning, // Shutting down process and cleaning up data
+};
+
+std::string_view ToString(HubInstanceState State);
+
+} // namespace zen