diff options
Diffstat (limited to 'src/zenserver/config/config.h')
| -rw-r--r-- | src/zenserver/config/config.h | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/src/zenserver/config/config.h b/src/zenserver/config/config.h index 55aee07f9..d35a1a8c7 100644 --- a/src/zenserver/config/config.h +++ b/src/zenserver/config/config.h @@ -38,24 +38,32 @@ struct ZenSentryConfig bool Debug = false; // Enable debug mode for Sentry }; +struct HttpClientConfig +{ + std::string Backend = "curl"; // Choice of HTTP client implementation +}; + struct ZenServerConfig { + HttpClientConfig HttpClient; HttpServerConfig HttpConfig; ZenSentryConfig SentryConfig; ZenStatsConfig StatsConfig; ZenLoggingConfig LoggingConfig; - int BasePort = 8558; // Service listen port (used for both UDP and TCP) - int OwnerPid = 0; // Parent process id (zero for standalone) - bool IsDebug = false; - bool IsCleanStart = false; // Indicates whether all state should be wiped on startup or not - bool IsPowerCycle = false; // When true, the process shuts down immediately after initialization - bool IsTest = false; - bool Detach = true; // Whether zenserver should detach from existing process group (Mac/Linux) - int CoreLimit = 0; // If set, hardware concurrency queries are capped at this number - int LieCpu = 0; - bool IsDedicated = false; // Indicates a dedicated/shared instance, with larger resource requirements - bool ShouldCrash = false; // Option for testing crash handling - bool IsFirstRun = false; + static constexpr int kDefaultBasePort = 8558; + int BasePort = 0; // Service listen port; 0 = auto (resolved per mode) + int OwnerPid = 0; // Parent process id (zero for standalone) + bool IsDebug = false; + bool IsCleanStart = false; // Indicates whether all state should be wiped on startup or not + bool IsPowerCycle = false; // When true, the process shuts down immediately after initialization + bool IsTest = false; + bool Detach = true; // Whether zenserver should detach from existing process group (Mac/Linux) + int CoreLimit = 0; // If set, hardware concurrency queries are capped at this number + int LieCpu = 0; + bool IsDedicated = false; // Indicates a dedicated/shared instance, with larger resource requirements + bool AllowPortProbing = true; // Automatically false if IsDedicated is true + bool ShouldCrash = false; // Option for testing crash handling + bool IsFirstRun = false; std::filesystem::path ConfigFile; // Path to Lua config file std::filesystem::path SystemRootDir; // System root directory (used for machine level config) std::filesystem::path ContentDir; // Root directory for serving frontend content (experimental) |