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-rw-r--r--src/zenhttp/servers/httpsys_iocontext.h40
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diff --git a/src/zenhttp/servers/httpsys_iocontext.h b/src/zenhttp/servers/httpsys_iocontext.h
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+++ b/src/zenhttp/servers/httpsys_iocontext.h
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+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#if ZEN_WITH_HTTPSYS
+# define _WINSOCKAPI_
+# include <zencore/windows.h>
+
+# include <cstdint>
+
+namespace zen {
+
+/**
+ * Tagged OVERLAPPED wrapper for http.sys IOCP dispatch
+ *
+ * Both HttpSysTransaction (for normal HTTP request I/O) and WsHttpSysConnection
+ * (for WebSocket read/write) embed this struct. The single IoCompletionCallback
+ * bound to the request queue uses the ContextType tag to dispatch to the correct
+ * handler.
+ *
+ * The Overlapped member must be first so that CONTAINING_RECORD works to recover
+ * the HttpSysIoContext from the OVERLAPPED pointer provided by the threadpool.
+ */
+struct HttpSysIoContext
+{
+ OVERLAPPED Overlapped{};
+
+ enum class Type : uint8_t
+ {
+ kTransaction,
+ kWebSocketRead,
+ kWebSocketWrite,
+ } ContextType = Type::kTransaction;
+
+ void* Owner = nullptr;
+};
+
+} // namespace zen
+
+#endif // ZEN_WITH_HTTPSYS