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-rw-r--r--src/zenhorde/hordetransport.h67
1 files changed, 36 insertions, 31 deletions
diff --git a/src/zenhorde/hordetransport.h b/src/zenhorde/hordetransport.h
index 1b178dc0f..b5e841d7a 100644
--- a/src/zenhorde/hordetransport.h
+++ b/src/zenhorde/hordetransport.h
@@ -8,55 +8,60 @@
#include <cstddef>
#include <cstdint>
+#include <functional>
#include <memory>
+#include <system_error>
-#if ZEN_PLATFORM_WINDOWS
-# undef SendMessage
-#endif
+namespace asio {
+class io_context;
+}
namespace zen::horde {
-/** Abstract base interface for compute transports.
+/** Handler types for async transport operations. */
+using AsyncConnectHandler = std::function<void(const std::error_code&)>;
+using AsyncIoHandler = std::function<void(const std::error_code&, size_t)>;
+
+/** Abstract base for asynchronous compute transports.
*
- * Matches the UE FComputeTransport pattern. Concrete implementations handle
- * the underlying I/O (TCP, AES-wrapped, etc.) while this interface provides
- * blocking message helpers on top.
+ * All callbacks are invoked on the io_context that was provided at construction.
+ * Callers are responsible for strand serialization if needed.
*/
-class ComputeTransport
+class AsyncComputeTransport
{
public:
- virtual ~ComputeTransport() = default;
+ virtual ~AsyncComputeTransport() = default;
+
+ virtual bool IsValid() const = 0;
- virtual bool IsValid() const = 0;
- virtual size_t Send(const void* Data, size_t Size) = 0;
- virtual size_t Recv(void* Data, size_t Size) = 0;
- virtual void MarkComplete() = 0;
- virtual void Close() = 0;
+ /** Asynchronous write of exactly Size bytes. Handler called on completion or error. */
+ virtual void AsyncWrite(const void* Data, size_t Size, AsyncIoHandler Handler) = 0;
- /** Blocking send that loops until all bytes are transferred. Returns false on error. */
- bool SendMessage(const void* Data, size_t Size);
+ /** Asynchronous read of exactly Size bytes into Data. Handler called on completion or error. */
+ virtual void AsyncRead(void* Data, size_t Size, AsyncIoHandler Handler) = 0;
- /** Blocking receive that loops until all bytes are transferred. Returns false on error. */
- bool RecvMessage(void* Data, size_t Size);
+ virtual void Close() = 0;
};
-/** TCP socket transport using ASIO.
+/** Async TCP transport using ASIO.
*
- * Connects to the Horde compute endpoint specified by MachineInfo and provides
- * raw TCP send/receive. ASIO internals are hidden behind a pimpl to keep the
- * header clean.
+ * Connects to the Horde compute endpoint and provides async send/receive.
+ * The socket is created on a caller-provided io_context (shared across agents).
*/
-class TcpComputeTransport final : public ComputeTransport
+class AsyncTcpComputeTransport final : public AsyncComputeTransport
{
public:
- explicit TcpComputeTransport(const MachineInfo& Info);
- ~TcpComputeTransport() override;
-
- bool IsValid() const override;
- size_t Send(const void* Data, size_t Size) override;
- size_t Recv(void* Data, size_t Size) override;
- void MarkComplete() override;
- void Close() override;
+ /** Construct a transport on the given io_context. Does not connect yet. */
+ explicit AsyncTcpComputeTransport(asio::io_context& IoContext);
+ ~AsyncTcpComputeTransport() override;
+
+ /** Asynchronously connect to the endpoint and send the nonce. */
+ void AsyncConnect(const MachineInfo& Info, AsyncConnectHandler Handler);
+
+ bool IsValid() const override;
+ void AsyncWrite(const void* Data, size_t Size, AsyncIoHandler Handler) override;
+ void AsyncRead(void* Data, size_t Size, AsyncIoHandler Handler) override;
+ void Close() override;
private:
LoggerRef Log() { return m_Log; }