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-rw-r--r--CODING.md3
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@@ -5,6 +5,9 @@ The naming conventions for Zen are intended to resemble the Unreal Engine coding
* Classes/Structs - `PascalCase`
* Functions - `PascalCase()`
* Class member variables - `m_PascalCase`
+* Global variables - `g_PascalCase`
+* Static variables - `s_PascalCase`
+* Thread local variables - `t_PascalCase`
Those who are familiar with the UE coding standards will note that we do not require or encourage `F` prefixes on struct or classes, and we expect class members to have a `m_` member prefix.