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| -rw-r--r-- | CODING.md | 3 |
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@@ -5,6 +5,9 @@ The naming conventions for Zen are intended to resemble the Unreal Engine coding * Classes/Structs - `PascalCase` * Functions - `PascalCase()` * Class member variables - `m_PascalCase` +* Global variables - `g_PascalCase` +* Static variables - `s_PascalCase` +* Thread local variables - `t_PascalCase` Those who are familiar with the UE coding standards will note that we do not require or encourage `F` prefixes on struct or classes, and we expect class members to have a `m_` member prefix. |