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authorStefan Boberg <[email protected]>2023-04-19 10:43:28 +0200
committerStefan Boberg <[email protected]>2023-04-19 10:52:48 +0200
commit9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2 (patch)
tree924c8ede64e087a5bdfeeb87862bc08e325f4ddc /zenserver/auth/authservice.cpp
parentadded missing #pragma once (diff)
downloadzen-9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2.tar.xz
zen-9fb9d6ce5aaedd4ecf4f7bdc9c33a94b1e6597b2.zip
tweaks for enabling unity builds
mostly changes to make sure anonymous namespaces don't clash and a change to avoid windows headers from leaking into other compilation units unity builds are not yet enabled by default, but can be enabled by uncommenting this line in the root `xmake.lua` ``` --add_rules("c++.unity_build") ```
Diffstat (limited to 'zenserver/auth/authservice.cpp')
-rw-r--r--zenserver/auth/authservice.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/zenserver/auth/authservice.cpp b/zenserver/auth/authservice.cpp
index 761c087f4..1cc679540 100644
--- a/zenserver/auth/authservice.cpp
+++ b/zenserver/auth/authservice.cpp
@@ -1,8 +1,9 @@
// Copyright Epic Games, Inc. All Rights Reserved.
-#include <auth/authmgr.h>
#include <auth/authservice.h>
+#include <auth/authmgr.h>
+
#include <zencore/compactbinarybuilder.h>
#include <zencore/string.h>