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authorStefan Boberg <[email protected]>2023-05-02 10:01:47 +0200
committerGitHub <[email protected]>2023-05-02 10:01:47 +0200
commit075d17f8ada47e990fe94606c3d21df409223465 (patch)
treee50549b766a2f3c354798a54ff73404217b4c9af /zenhttp/iothreadpool.cpp
parentfix: bundle shouldn't append content zip to zen (diff)
downloadzen-075d17f8ada47e990fe94606c3d21df409223465.tar.xz
zen-075d17f8ada47e990fe94606c3d21df409223465.zip
moved source directories into `/src` (#264)
* moved source directories into `/src` * updated bundle.lua for new `src` path * moved some docs, icon * removed old test trees
Diffstat (limited to 'zenhttp/iothreadpool.cpp')
-rw-r--r--zenhttp/iothreadpool.cpp49
1 files changed, 0 insertions, 49 deletions
diff --git a/zenhttp/iothreadpool.cpp b/zenhttp/iothreadpool.cpp
deleted file mode 100644
index 6087e69ec..000000000
--- a/zenhttp/iothreadpool.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-// Copyright Epic Games, Inc. All Rights Reserved.
-
-#include "iothreadpool.h"
-
-#include <zencore/except.h>
-
-#if ZEN_PLATFORM_WINDOWS
-
-namespace zen {
-
-WinIoThreadPool::WinIoThreadPool(int InThreadCount)
-{
- // Thread pool setup
-
- m_ThreadPool = CreateThreadpool(NULL);
-
- SetThreadpoolThreadMinimum(m_ThreadPool, InThreadCount);
- SetThreadpoolThreadMaximum(m_ThreadPool, InThreadCount * 2);
-
- InitializeThreadpoolEnvironment(&m_CallbackEnvironment);
-
- m_CleanupGroup = CreateThreadpoolCleanupGroup();
-
- SetThreadpoolCallbackPool(&m_CallbackEnvironment, m_ThreadPool);
-
- SetThreadpoolCallbackCleanupGroup(&m_CallbackEnvironment, m_CleanupGroup, NULL);
-}
-
-WinIoThreadPool::~WinIoThreadPool()
-{
- CloseThreadpool(m_ThreadPool);
-}
-
-void
-WinIoThreadPool::CreateIocp(HANDLE IoHandle, PTP_WIN32_IO_CALLBACK Callback, void* Context, std::error_code& ErrorCode)
-{
- ZEN_ASSERT(!m_ThreadPoolIo);
-
- m_ThreadPoolIo = CreateThreadpoolIo(IoHandle, Callback, Context, &m_CallbackEnvironment);
-
- if (!m_ThreadPoolIo)
- {
- ErrorCode = MakeErrorCodeFromLastError();
- }
-}
-
-} // namespace zen
-
-#endif